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Everything posted by endgameaddiction
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I did this fix a long time ago and had forgotten about it until I had reinstalled it and didn't save the nifs. So I redid the fix and thought I'd share this information with those who may run into this problem and have no clue how to fix it. I've addressed this problem back in 2018, but the mod author ignored my comment or simply didn't care. So a fix from the mod author is NOT to be expected. The fix will rely on the user end. This is going to require minimal Nifskope skills, but I will also show you the process. If you install SMIM and install HDT Equipment (can be found on LL as well) and select the SMIM options, once in game you'll notice that once you equip the regular lantern, it will show up with missing textures. This problem only seems to occur with the lantern equipped on the back or front. Works fine if you choose to hold the lantern with your left hand. Before fix: If you are using Mod Organizer, side by side open both the HDT Equipment and SMIM mod folders and follow the folder path to the both the meshes from HDT Equipment and the textures from SMIM. I've highlighted what is important. If you are using Vortex and it's similar to MO, then it should be the same procedure. I can't back that up since I don't use Vortex. If you manually install mods or use a traditional mod manager, then navigate to your Skyrim data folder. Having these open isn't necessary unless you want to copy the name of the texture file and then paste it into the path in Nifskope. Otherwise just copy it from from the instructions down below. Now, let's proceed to fix this so you can have the lantern with proper texture paths so it works fine in game step by step. 1. In the HDT Equipment folder, open _wl_wearablelanternmesh3.nif with nifskope. 2. On the left pane in the upper left click on the arrow next to 0BSFadeNode or the lantern frame in the object window. Note: This will expand the tree in the left pane that is related to this mesh. It will highlight NiTriShape which is the lantern frame. 3. 27NiTriShape will be highlighted, Expand the tree by clicking the arrow next to it and you will see BSLightingShadeProperty. 4. Expand BSLightingShaderProperty and select BSShaderTextureSet. 5. In the lower pane in Nifskope you will see the texture paths for the lantern frame. Double click on each one to edit and press enter when done. 6. On the upper left click File and save. Proceed to do this for _wl_wearablelanternmeshfront1.nif as well. The procedure is the exact same. 7. Close both folders and launch Skyrim. Lantern should now have the textures working properly. Example: Final results: Congratulations! You no longer have a lantern with missing textures.
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I've heard that 100% of the water is used before it reaches the ocean. But don't know if that is true or not.
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Interesting. I didn't know it went down to Texas. Our local news also reports on it, but not as extensive as individual youtubers are doing. Local YTers
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I think the fence is more to do with Biden not getting lost and roaming the streets clueless. They should give him some cue cards with directions to get back home. Or keep him on a leash.
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The problem is that California takes most of Lake Mead's water. They should've been desalinizing sea water, which seems like they will never do. Tired of having to support them. Even with their forest fires. Supposedly we use about or around 4% of Lake Mead's water. But given the crisis we are in, it still doesn't help growing our city until this issue gets resolved.
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A we in.
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I didn't bother to look any of this up because I simply had no interest for this game until recently where I was simply going to just put aside and ignore their flaws, but I can't get behind this. They are truly dead to me at this point. And it doesn't seem like there will be another studio out there who will offer the same amount of mod support Bethesda did.
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I admit I didn't catch that. But I'm also not surprised. By the way the way they have implemented it, it's like they are trying to tippy toe their way around it to not offend the progressive unicorns and make it subtle for the rest. This was one of my drawbacks for any future Beth game. Since they were pandering to the progressive woke on Twitter and I believe BLM as well.
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Yeah. It's pretty stupid what's going on here. Every month LVVWD (Las Vegas Valley Water District) sends us mail on how to properly water our grass. Time, day, etc. https://www.lvvwd.com/conservation/mandatory-watering-schedule/index.html https://www.lvvwd.com/conservation/measures/index.html But for some stupid reason, they continue to expand the growth of our valley larger and larger, which has also increased the cost of properties. It's getting really stupid out here. How are we supposed to conserve Lake Mead's water if we continue to grow only to bring in more people to live who are going to waste water themselves. Make no mistake, we are eventually going to run out of water at this rate. But let's continue to build more houses and apartments complexes so more people move here. Right... No one ever seems to talk about that. Just know how to properly use water. It's really sad. I remember going out the Lake Mead as a child with the family every other weekend in the 80s and early 90s. Either way, this was bound to happen. Vegas is eventually going to dry up and become a dead city. Hopefully before that disaster happens, I will have already moved out of here. I'd hate to have to leave my home state. I would like to move out in the rural. There are some options I have been looking at, but nothing for sure. Then there's also Carson City, Pahrump or Reno. Reno isn't exactly where I'd like to go to. I hear it's pretty liberal. I also have heard it's like Las Vegas, it's a mix of both.
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Gym Karens. First time hearing that one. But not the first time seeing one.
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Not really cringy, but Klug had a day of running into people with common sense in California.
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Belthan's Channel is a small channel I've been following for a long time. He's known for his Quo Vagis and Coito Ergo Sum mods. Too bad he isn't part of this community.
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