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Everything posted by Kendo 2
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I started with the original Call of Duty. Then in 2006 I was working a lot and living in hotels. I needed something to do so I bought Oblivion to play on my laptop. After that I played all of the Bethesda ElderScrolls plus FO3 and NewVegas. After that I got bored with Bethesda so I played the Witcher games, Assassin's Creed 1-3, a few Batman games and Shadow of Mordor. Played MassEffect 1-3 too. Out of all of the games I've played I like Witcher3 and Shadow of Mordor the most, then Skyrim and FO3.
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That's my kind of Easter.
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The way I do it now; once I get a face I like I give the character vanilla hair and eyes and then console spf to export it. Then in the CK I make a new preset NPC and import the face. When exporting from the game I always name it 'spf NordFemaleFace01', or something like that. Those spf's can be saved in any folder outside of the Skyrim directory and used later. That's how I did all of the presets for the Custom Race mod...old school style.
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Long Explanation incoming! According to lore, the more powerful a dremora is, the larger its horns are. In Skyrim the spell-summoned Dremora Lord has a single pair of horns, while Sanguine has two pairs. In the Meshes BSA there are unused female dremora horns that have single and double pairs too. The game only uses male dremora and they all have single sets of horns, no matter their 'clan ranking'. From the weakest Churls to the strongest Valkynaz, they all use the same long-haired and horn model...even though there are two types available. The horn models I'm using for the mod are from a Dremora overhaul mod I made for personal use. For that mod I redid all of the dremora and they have horn sizes according to rank. The horns in the screenshot are the biggest, used by Valkynaz and Dremora Lords.
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
The mod is now a 'real mod'; full male support (minus SOS), the playable dremora, etc. Click here to check it out.- 38 replies
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The Video Game Music Appreciation Thread
Kendo 2 replied to Doublezero's topic in Gaming Discussions
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I was going through my old screenshots and came across this. It's my old character Ravaryn from when I was doing my first play through of the Mages' College quest line. That was back in July 2014 according to the date on the image. That play through was also the first time I used Jenassa as a follower. She was so awesome my toon ended up marrying her. I had a lot of game firsts playing Ravaryn and it was a lot of fun. I guess that's why I've kept the screenshot for so long.
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
True. The lack of classes in Skyrim means anyone can be good at anything. A 7' tall Nord thief-archer does just as well as a 5'6" Wood Elf. That wasn't the case in Oblivion where class combined with race mattered. I did some play testing with the new Dremora. They are power attacking machines like how High Elves are with magic at the beginning of the game. After about 6th level High Elves kinda lose the magic-using edge so I figure the same will be true for these Dremora and their extra Stamina. What perplexes me about a lot of the playable Dremora mods out there now is they're just fucking ridiculous. Every mod I looked at has them way overpowered, immune to everything, spell casting gurus, etc. I guess those mod authors pulled that out of their collectives asses since nowhere in any ES game or any snip-it of lore are Dremoras portrayed that way. Heavy armor warriors, battle mages or straight mages using Destruction, Alteration and Conjuration; that's what Dremora are. And I didn't change the vanilla race, leveled lists, factions, keywords or anything else. As long as the race compatibility and generic race controller scripts do their job my mod won't break the game. ______________________________________________________________________________________________________________________ In other news; I started working on the males of all the new races to make them vanilla game compatible like how the females are. SOS/SAM/Schlongs will come later.- 38 replies
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
About playable Dremora; I want them to be game balanced to where playing them doesn't give the player an advantage, unlike a lot of the Dremora race mods I've looked at. For what I'm doing the Dremora need to be on par with Nords, Orcs, Bretons, etc. Looking at the Dremora from TES4 Oblivion and doing a little math, Skyrim Dremora would get a hefty bonus to Stamina like how High Elves get +50 Magicka. Oblivion Dremora also have a 20% Weakness to Shock (for every 10 points of shock damage they take they suffer an additional 2 points.) They also have 33% Fire Resistance and Resist Magic up to 50%. I'm trying to work out what the Skyrim bonuses will be for the new Dremora. Going by the 'Oblivion Standard' this is what I'm thinking about doing: Fortify Stamina +50 Resist Fire 25% Resist Magic 25% Heavy Armor +10, 1 Handed +5, 2 Handed +5, Destruction, +5, Alteration +5, Conjuration +5 No Powers or Lesser Powers. I think is balanced for vanilla game play. They have 35 skill bonus points like the playable races, the Fortify Stamina offsets the lack of a once-per-day Power, and the resistances on on par with game standards. For play style they would make good power attack tanks or good battlemages. Opinions and thoughts are welcome.- 38 replies
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As far as I know Dremora only serve Mehrunes Dagon and Molag Bal. Both have their own realms of Oblivion and the lesser daedra who serve them have their 'souls' held there. A vanilla game Dremora couldn't freely serve another Prince unless Dagon or Molag wanted them to. I have an idea for a story on why the dremora I'm making are in the game world and how they are able to stay there freely. They will be mortal just like the vanilla playable races as a result.
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
The new dremora will have options. Horns or no horns, dremora face paint or no face paint, etc. What you see in that screen shot is just what I already had made form my own game dremora. Those dremora are like the vanilla ones; something to be killed in a dungeon. I am making all new stuff for the playable race. I won't be adding tails, fangs or wings to the new dremora. If I did that they wouldn't be dremora anymore.- 38 replies
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
- 38 replies
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Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
I've considered doing that but making them fully functional would require male files. Making the races vanilla game compatible isn't a problem. The issue is making the males work with SOS or SAM. That's a lot of extra work for little return. I really want to make vanilla Dremora game-standard playable without all of the added crap other playable Dremora mods use. The big hiccups are the male Dremora voice type and the Daedra keyword assigned by the race. They aren't conducive to playable characters and changing or removing them breaks the game. I've had modding visions of Dark Seducers, Golden Saints, Snow Elves, Chimer, and extra-planar humans from Lyg and Coldharbor. And I have an idea for Drow elves that makes sense in the Elder Scrolls universe and lore. The only thing really standing in the way is a fucking penis added by a mod and its core files not supporting custom races. I have most of the base files to make Dremora a real race; new eye textures, new hairs with horns, new Dremora face paint details, etc. Making a Dark Elf copy race might be an option. Snow elves as they are in Dawnguard would be really easy since they are just a High Elf copy race with their own skin tints, one eye color and a few head parts. There's not even female support in the esm for it.- 38 replies
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Version 1
734 downloads
WHAT DOES THIS DO? This mod adds new playable races and allows you to customize them to your own liking. Currently there are four ‘new’ races you can play; Cyrodilic Dunmer (Dark Elves), Dremora Mortals (a new race), Cyrodilic Altmer (High Elves), and Cyrodilic Bosmer (Wood Elves). The mod is designed and set up to allow you to customize the textures and other features of the copy races. The idea is to make the added races unique while still being a part of the game’s lore and world. If you want to add muscular normal maps and wet or oily skin now you can do so without altering the game’s base records for the vanilla races. WHY BOTHER? I have something like this in my own game and I use it a lot, but the files are all over the place. Making this mod puts everything in order and offers a cohesive foundation that doesn’t affect the vanilla game. And I like being able to swap out body textures without affecting an entire vanilla race. Feel free to move on if this doesn’t interest you. MOD PREMISE For the elves, you are still an elf, (Dark Elf, High Elf, or Wood Elf) but you were born outside of your homeland. You’ve never seen Morrowind, Summerset Isle or Valenwood and you know nothing more than what you’ve read in guide books or been told by others. I simply used ‘Cyrodilic’ for conveinience. You could be from Blackmarsh, Hammerfell, R'lyeh, or Mars. It doesn’t matter so roleplay it in your head if you have to. For the Dremora Mortals they are a new race of my own creation with their own abilities and somewhat lore-friendly backstory. REQUIRED MODS Race Compatibility Ethereal Elven Overhaul MOD FEATURES *Customizable copy races for Dark Elves, High Elves and Wood Elves, and the new Dremora race. *10 new racial presets for each race. *39 custom eye textures. *More color variations for skin tones. *New game-friendly female makeup tintmasks for more face detail. *Twice the amount of female color options for eyeliner, lipstick, makeup, etc. than the base game. *Unique file structures so you can customize the races to your liking. *Scripting for the new races if you decide to be a vampire or werewolf. Click HERE for screenshots of the female Dark Elf presets. Click HERE for screenshots of the female Dremora presets. Click HERE for screenshots of the female High Elf presets. Click HERE for screenshots of the female Wood Elf presets. Click HERE for screenshots of the ALL the male presets. SETTING UP THE MOD FOR YOUR GAME By default the mod uses UNP compatible female textures, but that is not carved into stone. The mod uses whatever body meshes you have installed so you can easily use the mod with other body mods or use different UNP textures to suit your own taste. UNP is not required, but changing things around is your job. But I will tell you how to do it... This will make the mod use whatever female body textures you are already using: To customize the mod’s head normal maps: SCHLONG/MALE SUPPORT HAS BEEN ADDED!!! The mod now supports SOS. The image in the spoiler is a Dremora Mortal, but the schlongs work for all of the new races. NO EXTENDED CHARACTER EDIT SUPPORT!!! I do not like that mod and I do not use it. I use RaceMenu. ADD CUSTOM HAIR!!! The mod only has vanilla Skyrim hairs available for the new races. If you want to add your favorite customs hairs to the mod HERE is a tutorial from the Nexus Wiki on how to do it. Just skip down to “Add the required head parts” and follow the instructions. In the Valid Races window select K2CRHeadPartsElfRaces. CREDITS Nuska for Ethereal Elven Overhaul TMPhoenix for Race Compatiblity Dimon99 for UNP Kendo 2 for everything else PERMISSIONS/TERMS *This mod is not a resource and you must have my permission to use my content in your own mods. *You may not upload my work to NexusMods.com, SteamWorkshop, Bethesda.net or any of their designees, Lover’s Lab, etc. The mod is for NSFWmods.com only. *As a downloader you have no vested interest in the contents of this upload. -
View File WHAT DOES THIS DO? This mod adds new playable races and allows you to customize them to your own liking. Currently there are four ‘new’ races you can play; Cyrodilic Dunmer (Dark Elves), Dremora Mortals (a new race), Cyrodilic Altmer (High Elves), and Cyrodilic Bosmer (Wood Elves). The mod is designed and set up to allow you to customize the textures and other features of the copy races. The idea is to make the added races unique while still being a part of the game’s lore and world. If you want to add muscular normal maps and wet or oily skin now you can do so without altering the game’s base records for the vanilla races. WHY BOTHER? I have something like this in my own game and I use it a lot, but the files are all over the place. Making this mod puts everything in order and offers a cohesive foundation that doesn’t affect the vanilla game. And I like being able to swap out body textures without affecting an entire vanilla race. Feel free to move on if this doesn’t interest you. MOD PREMISE For the elves, you are still an elf, (Dark Elf, High Elf, or Wood Elf) but you were born outside of your homeland. You’ve never seen Morrowind, Summerset Isle or Valenwood and you know nothing more than what you’ve read in guide books or been told by others. I simply used ‘Cyrodilic’ for conveinience. You could be from Blackmarsh, Hammerfell, R'lyeh, or Mars. It doesn’t matter so roleplay it in your head if you have to. For the Dremora Mortals they are a new race of my own creation with their own abilities and somewhat lore-friendly backstory. REQUIRED MODS Race Compatibility Ethereal Elven Overhaul MOD FEATURES *Customizable copy races for Dark Elves, High Elves and Wood Elves, and the new Dremora race. *10 new racial presets for each race. *39 custom eye textures. *More color variations for skin tones. *New game-friendly female makeup tintmasks for more face detail. *Twice the amount of female color options for eyeliner, lipstick, makeup, etc. than the base game. *Unique file structures so you can customize the races to your liking. *Scripting for the new races if you decide to be a vampire or werewolf. Click HERE for screenshots of the female Dark Elf presets. Click HERE for screenshots of the female Dremora presets. Click HERE for screenshots of the female High Elf presets. Click HERE for screenshots of the female Wood Elf presets. Click HERE for screenshots of the ALL the male presets. SETTING UP THE MOD FOR YOUR GAME By default the mod uses UNP compatible female textures, but that is not carved into stone. The mod uses whatever body meshes you have installed so you can easily use the mod with other body mods or use different UNP textures to suit your own taste. UNP is not required, but changing things around is your job. But I will tell you how to do it... This will make the mod use whatever female body textures you are already using: To customize the mod’s head normal maps: SCHLONG/MALE SUPPORT HAS BEEN ADDED!!! The mod now supports SOS. The image in the spoiler is a Dremora Mortal, but the schlongs work for all of the new races. NO EXTENDED CHARACTER EDIT SUPPORT!!! I do not like that mod and I do not use it. I use RaceMenu. ADD CUSTOM HAIR!!! The mod only has vanilla Skyrim hairs available for the new races. If you want to add your favorite customs hairs to the mod HERE is a tutorial from the Nexus Wiki on how to do it. Just skip down to “Add the required head parts” and follow the instructions. In the Valid Races window select K2CRHeadPartsElfRaces. CREDITS Nuska for Ethereal Elven Overhaul TMPhoenix for Race Compatiblity Dimon99 for UNP Kendo 2 for everything else PERMISSIONS/TERMS *This mod is not a resource and you must have my permission to use my content in your own mods. *You may not upload my work to NexusMods.com, SteamWorkshop, Bethesda.net or any of their designees, Lover’s Lab, etc. The mod is for NSFWmods.com only. *As a downloader you have no vested interest in the contents of this upload. Submitter Kendo 2 Submitted 04/09/2017 Category Races