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About This File

This is part two of the incomplete Skyrim Fishnet Armor Collection. The is file contains feet, hand, and body fishnet armor in five colors.

Requirements:

How to obtain:
Use the following console commands:

  • Heels (Black) - player.additem XX00183C 1
  • Top (Black) - player.additem XX00183D 1
  • Gloves (Black) - player.additem XX00183E 1
  • Heels (Blue) - player.additem XX001849 1
  • Top (Blue) - player.additem XX00184A 1
  • Gloves (Blue) - player.additem XX00184B 1
  • Heels (Red) - player.additem XX00184C 1
  • Top (Red) - player.additem XX00184C 1
  • Gloves (Red) - player.additem XX00184E 1
  • Heels (Turquoise) - player.additem XX000D63 1
  • Top (Turquoise) - player.additem XX000D64 1
  • Gloves (Turquoise) - player.additem XX000D67 1
  • Heels (White) - player.additem XX001834 1
  • Top (White) - player.additem XX0012CF 1
  • Gloves (White) - player.additem XX001836 1

At a blacksmith Forge:

  • Top - 50 Leather Strips
  • Gloves - 20 Leather Strips
  • Heels - 2 Leather, 20 Leather Strips

Acknowledgement:
In the high heels I used Leito86's version of FemFeet with the feet armor, so special thanks to him and in the gloves I used Bethesda female hand mesh.


Credits:


What's New in Version 1.0.1   See changelog

Released

Fixed the number of vertices in the heels02_0 and heels02_1 that didn't match. This caused morphing problems in the race menu.

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User Feedback

Recommended Comments

Anatriax

Posted

Just a tip: 
When you give the item codes, you should mark the first two in the code as XX (ex: Heels (Black) - player.additem xx00183C 1). I say this, because it's not going to be 3D for everyone, as those two positions are determined by load order. 

May I suggest: Labeling all pieces of armor with "Fishnet" or maybe "DZ_xxxxx", to mark it for search by "fishnet" or "dz" (examples). Making it easier for people to find the item codes. (and saving you time from typing them all out.)

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Doublezero

Posted

15 minutes ago, Anatriax said:

When you give the item codes, you should mark the first two in the code as XX (ex: Heels (Black) - player.additem xx00183C 1). I say this, because it's not going to be 3D for everyone, as those two positions are determined by load order. 

Ah, I didn't know that. I'll update the mod description.

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Anatriax

Posted

:) sure thing. 

I've downloaded a lot of armors, and converted them to CBBE/Bodyslide. I usually have to go into the .esp and make a few changes like I said, in order to locate it easier through console command search. 

Well. I used to. 

Then I just got "UIExtentions" and "Add Item Menu". Which... it MAY not be a bad idea to go into your .esp files after you make them, and set AIM as a requirement for the .esp to work... eliminating the need to search up your item codes all together. People can just search the .esp file for the armors they want, then.

  • Agree 2

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