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Showing content with the highest reputation since 04/21/2026 in all areas
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4 points
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It's amazing how much difference a bigger monitor with a refresh of 144Hz makes playing TTW again. The detail just pops off the screen now and it allows for a much smoother frame rate. I can actually see explosions and gunfire in the distance and it looks fantastic (for such an old game anyway). It's funny how so many criticized these game for not following the lore and shit. Now, we'd fucking faint if Beth made a game this good, lol.2 points
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1. Primary Setup: The ~mods Subfolder (Nexusmods) Navigate to your game directory: Find where the game is installed (usually under Steam Library if you are using the Steam version). Path: TheKillingAntidote/Content/Paks/ Action: Inside the Paks subfolder, create a new folder and name it ~mods (including the tilde symbol). Installation: Drop your Nexusmods downloaded .pak mod files directly into the new ~mods subfolder. 2. Secondary Setup: The Mods Subfolder (Steam Workshop) Create a second subfolder: In the same directory (TheKillingAntidote/Content/Paks/), create a subfolder named Mods (without the tilde). Usage: Use the subfolder specifically for: Mods that trigger a popup error message. Mods downloaded from the Steam Workshop that you are manually installing. Specific Nexus mods where the author explicitly mentions the Mods subfolder rather than the ~mods subfolder. In most cases, if you run into an error putting it in the Mods subfolder, you'll likely need to put it into the ~mods subfolder instead. This is only if the mod is off of The Killing Antidote Nexus. I've had this run in a few times in the past because the mod author assumes the subfolder path is supposed to be the same. 3. Essential Tools Mod Enabler: Download Mod Enabler if you find the standard .paks from Nexusmods aren't loading. Mods that won't load is usually because this specific mod/file is needed and needs to be installed. It's essential that you download this mod to avoid this problem. Hotkeys: If you are using TheKillingAntidoteTowelMod_2.7zip, the F1 key often toggles the help menu, and the K key is used for specific character/model toggles. _____________________________________________________________________________________________________________________________________________________ Important Tips: Outdated Mods: A Be careful with other mods. They are the most common cause for CTD (Crash To Desktop). If the game won't start, remove your most recent mods one by one to find the culprit. Directory Accuracy: Ensure you are in the Content/Paks subfolder. Placing the ~mods subfolder in the root directory will not work. Same for the Mods subfolder when it comes to Steam Workshop mods. This mod removes the towel to be permanent on Jodi during the bathroom scene and after the bathroom scene. Using this mod allows you to be able to unequip the towel. All credits go to mai2019 for not only creating the patch, but giving me permission to use it for the guide. TheKillingAntidoteTowelMod_2.7z IMPORTANT NOTE: You may find yourself downloading Steam Workshop mods outside of the Workshop itself. Treat it as Step 2 if you find yourself crashing to desktop when launching this game. More than likely you've placed them in the ~mods subfolder, which is why it would be causing the CTD to begin with, so try putting them in the Mods subfolder instead. People tend to upload mods and not specify the correct subfolder the mod belongs in. And if that doesn't work, more than likely you'll have to skip using that mod because it might not be compatible with the current version of The Killing Antidote. Anyways. I hope this guide was helpful. If it was, please consider giving it a like or commenting to show your appreciation. Thank you.1 point
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Bethesda should just pay these developers to do the update and upgrades on the old Skyrim, and for that matter, Fallout games. Just let them rework it and upgrade the textures. I can see some of the locations from Oblivion that I remember and the video looks so great compared to the old game. Not to say that the old game was horrible when it was released but it is getting pretty aged as time goes on. Is there a place to go to get this mod before it is released?1 point
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Once again.. if you want something done right, do it yourself. Community puts these twats to shame.1 point
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I'll keep experimenting and see what I can do. All in all, this is a frustrating glitch, but it isn't game breaking by any stretch and I can work around it if I need to. Thank you though, I really appreciate all the help.1 point
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I stopped watching him many years ago. I just looked up his channel. Boy, he really went downhill. I almost didn't want to believe this video.1 point
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No, thank you for forwarding me this. I am currently working on the listed solutions in that thread as best I can.1 point
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Have you read the second post in this thread? https://forums.nexusmods.com/topic/9057048-interiors-not-fully-loadingrendering/1 point
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Yep. Took me only a few hours. Watching some of the actual player videos I knew it wasn't what it was it was supposed to be. "Bethesda Charm" Fan boy /girl take on Bethesda bugs and glitches.1 point
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Oh man that freaking sucks cause honestly it was a rather trans positive mod. Note I am trans and loved this mod felt like I could finally play as me in my favorite game. Loud assholes ruin everything especially something that gave people some representation to feel happy.1 point
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Sorry, I should have worded stuff more clearly. I have done that, and setting bUseMultibounds in GECKcustom.ini to '0' fixes the maps in GECK perfectly*. I tried putting it in the fallout.ini and falloutcustom.ini to see if it has the same effect but no luck. Probably for the best it doesn't work though, because of the Lucky 38 needing it. *The glitchy parts of the cells in GECK when it wasn't off were 1:1 with the glitchy parts of the cell in game. Still, I am now even more confused now that you say that only the Lucky 38 uses multibounds. I was thinking about removing all portals/multibounds in FreesideKingsHouse, 2CCampGolfResort, etc., in GECK and see if that works. But if they don't actually use multibounds then that probably wont work.0 points