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Showing content with the highest reputation since 12/22/2024 in all areas
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Watched that 'Todd is the problem' vid earlier today. Bethesda is a lost cause, but I knew that 10 tears ago.4 points
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So the advantage that WL has over a Bethesda game, is that there is the story mode and the sandbox mode. The sandbox mode being an open canvas for one to create a lot in. The story mode obviously focuses on the actual game. Whether you play a fixed character, interact with the established NPCs in the game, and play out the story they have created. From what I have tried out from the story mode in the demo, you can play as two characters. The character you start off with which is Max, and then Maya, the female with wings that can fly and is mainly used when promoting WL. For all I know, this could purely be a demo thing., but at some point when you progress in the story, you will be given an option to play as Maya to start a different chapter. Now the graphics looks awful because this is the demo version. For some reason the story mode in the demo doesn't load some textures and won't display it, or makes it blur unlike the sandbox. I guess they aren't trying to give away too much I guess. ¯\_(ツ)_/¯ I'm not sure if creating scripts is something possible in the editor. If so, that's good. I would leave that up to someone else to investigate. Or, I may stumble upon it the more I learn all the capabilities of the editor. I will say that the difference between this and CK is that WL sandbox editor is in real time, whereas for GECK or CK, it's not. In other words, you don't have to log out of WL to use the editor. It's implemented in the game itself. It's just not part of the story mode for obvious reasons, which makes it distinct from Betshsda games because you cannot make any modifications to the actual game itself as far as I know. I hinted at them on YT about making the game moddable, but either way, I won't be touching the story mode. When it comes to the editor mode and for example, the things that I have created in the sandbox, Whether it's autosaves, sandbox saves (worlds), prop collections, created preset characters, it's all created in .json files. If I were to do something like NewFrontiers365 did, I would then have to include those meshes and textures along with what ever else is needed for that robot to exist in the editor, which then I will use to add it to the world. In her case, she used a robot model free from Sketchfab. Still have to find out the creator of the robot model terms when it comes to permission. But from the most part, it's ok for personal use. Now let's say @Kendo 2 and @Doublezero were to get into this, they can create their very own models under their own license of use and it would be no different than the mods they've already uploaded given permission is given and the terms are followed, of course. When it comes to character menu, you get world map and customization only. In it's current state, and this is probably just purely a demo thing, the customization needs improvements. Body sliders are lacking big time. Only boob, butt, and thighs. And some presets under the same skeleton will and will not have muscle sliders. I'm hoping in the final release the sandbox mode is limitless, Now, this can be a bit confusing at first, but there are many skeletons in the game. And certain presets fall into each skeleton. Presets meaning the NPCs. While Maya is an actual character (image above), her skeleton is used for a variety of presets/NPcs. Not all presets share the same body slides. Some will not invlude muscle sliders, while others do. I'm guessing because this how they have their certain NPCs to look, but doesn't make much sense when it coms to the sandbox since I'm not trying to see their NPCs for what they are supposed to be in the main game. I figured this out when opening the editor and creating a character to add to the world. Custom being your presets you created based off the vanilla NPC/presets. This is how to tell when you want to create (or add) a character to the world in editor. And this is how to tell when you want to create a sex scene. Shows a list of the NPCs/presets in each skeleton they pertain to. When the game is finally released, I will look into seeing if the editor has more to offer. As it stands, for me at least, I'm enjoying it thus far. Still, a lot to learn. Either way, I hope it attracts other people. I sure hate to enjoy this alone. Hope it's insightful.2 points
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Cool. I would like to hope that mod support will be implemented, I will say that the last post I made, those two short videos were created by a female that goes by NewFrontiers365 on Reddit and YT. She made a video about how to create a robot using a character. The many characters you see from other videos of hers are characters shared to her by the devs. We don't have access to them until the full game. If @Kendo 2 checks out her vids, he's going to realize that he has more than enough to work with to create his comics. But since the game is supposed to be released this year, I would say wait and wait for reviews. I will do the same. If the sandbox editor doesn't have more to offer than what it currently does, I don't see any point in purchasing the game since I am not after this game for the story mode, but rather the sandbox (editor).2 points
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I created a forum in other games. https://nsfwmods.com/forums/forum/101-wild-life-discussions/2 points
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Ever since I watched Eisenstein's classic film, Alexander Nevsky, I've wanted to model and game the Baltic Crusade. Teutonic knights, Pagan and savage Baltic tribesmen and Russian Druzhina with Mongol influenced armor? what's not to like? I finally got a break in my customer schedule and managed to sneak in a couple sample figures to get started. My plan is to paint up the Teutonic Knights first since I can field them in an upcoming campaign game at my wargaming club. I'm going to paint up the force using a 1:3:5 ratio to keep the project manageable and not overwhelm me, thereby avoiding aggravating my ADHD. So 1 mounted knight, 3 sergeants/foot soldiers (2 infantry, 1 crossbowmen) and 5 Baltic tribal auxiliaries (3 infantry and 2 archers). This should give me a good ratio with which to build up my army on a regular schedule and have a balanced skirmish force on hand to game with before I finish the entire army. Another part of the project is creating Winter terrain for my wargaming board, especially the frozen Lake Peipus where they fought the famous "Battle on the Ice" in 1242. Still in the planning process but I think I'll figure out a way to use frosted plexiglass and then "shatter" it to create the broken ice. So here's a sample knight (I'm practicing with some new paints and I wanted to try and tweak the white color before I blast out of the gate) and I stumbled upon a painting of Bishop Hermann von Buxhoveden of Tartu and thought painting him would be pretty cool to get me excited about the project.2 points
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I don't think AI can do any worse than the current crop of tripleA devs we're suffering through right now.2 points
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So you don't want to hear about the other issues? LOL It is still great. For those that were older here and think back this would have been almost unthought of except in the most craziest sci fi stores. The ability to create something like this. Hell, they would have been happy if it could write a sentence that made any sense1 point
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If AdetupsSteve's rule34 stuff is any indication he won't go woke. That doesn't mean his company won't be sabotaged and then snatched away from him al a Gary Gygax.1 point
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Just found out about saving props. It allows you to save props and use them in new sandboxes without having to recreate it from scratch. Pretty cool. Something else you can share as a file like presets, autosaves and sandbox (editor mode) saves. I made a quanset hut a while ago and duplicated them to have a total of 8 for my sandbox. Adding the quanset hut prop to a different sandbox, Last few days been working on making a saloon. Will save the saloon as a prop once I finish it.1 point
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Version 1.0.1
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BHUNP Bimbo Clothes is a collection of mostly AI inspired outfits (I'll probably mix in some Aletta Ocean stuff) intended for use with the excellent Bimbos of Skyrim mod. Check back as I plan to upload more in the near future. Installation: Extract the contents of the compressed file into your Skyrim folder and use BodySlide to generate the clothing for your chosen body type. How to obtain: Type help 'Bimbo Clothes' in the command console to find the item codes then type player.additem [item code] 1 in the console command menu. Requires: BHUNP - https://www.nexusmods.com/skyrim/mods/100306 BodySlide - https://www.nexusmods.com/skyrim/mods/49015 Credits: factoryclosed for BUNP 3BBB body BodySlide and Outfit Studio - Ousnius and Caliente The developers at Bethesda Game Studios1 point -
If they stay true to their word, and it doesn't have any of that woke jibberish, I'll more than likely buy the game. So far they have kept working on it since 2018. But like usual, I won't hold my breath. nor get myself worked up over it.1 point
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Good lord. Run the game without mods! Are you crazy? If the unofficial patch fixes it, then, likely I had it fixted the entire time I played that game. You are correct. I likely had mods that made that work properly like a metric shit ton of other stuff work properly. Or at least better.1 point
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Imagine a character creation screen, in which, instead of fiddling with sliders to browse through the premade assets, you verbally describe what kind of a character you want, just like in the videos above, and the AI generates the character for you from scratch, once you are satisfied with how she/he looks. All the body meshes, textures and everything. Yum, so mouth-watering... Too bad I won't live that long to play with it, but we're getting there.1 point
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One of the reasons why I wanted to try Midjourney AI, was to try to create or re-imagine one of my game characters in a more photo realistic way, like a real person, using the /imagine command on Discord, as shown in the videos below. If you're okay with sharing your phone # to create a Discord account you might want to try it out too.1 point