Leaderboard
Popular Content
Showing content with the highest reputation since 02/06/2016 in Image Comments
-
4 points
-
4 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
I used the vanilla texture layers and just recolored the surfaces. All of the shading and depths are there but I used the prewar versions that are only seen in the Black and white Tranquility Lane part of FO3. I'm not about to bake normals for something like this. Just meshing around. No plans for them.3 points
-
3 points
-
3 points
-
Every city had their own guild and you had to finish one city's quests (maybe 5) before you'd be sent to the next city to do their quests. Oblivion Fighter's Guild Quests And that was back when essential NPCS weren't a thing and you could actually fail a quest in Bethesda games. Todd 'everyone-is-a-winner' Howard killed that.3 points
-
3 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
Game effect and editing the screen shot. I took the vanilla game sparks activator and placed it in a totally black room. Then I just let it run through its animations and took a shitload of screen shots. On the screenshots I inverted the colors to turn the black background white, colored to alpha to remove the white, and then inverted the colors again. That left me sparks on a blank alpha layer that I can color however I want, add directly to other screenshots, etc. It sounds like a chore but it takes less than a minute.2 points
-
2 points
-
I was thinking of a simple "interactive comic" type of thing in which a few branching paths lead the character to different scenes based on the choices made as well as the stats/skills. It would naturally require slightly more effort than putting together a comic, but at least that effort wouldn't go to waste as the scenes can be reused and/or extended with new stuff to add more paths, which you can use to do different sort of "playthroughs", but anyways, it's just an idea.2 points
-
2 points
-
2 points
-
2 points
-
Before people stated mods made Bethesda games more entertaining and enjoyable. this is true. Oblivion, Fallout 3 etc. All became much more entertaining when mods were added. Starting with Skyrim (graphics etc.. remember SkyUI? being a dam near requirement to play the game) and beyond Bethesda has continuously tried to fuck their games over and make them more and more stupid up to the most recent Fallout 76 where they got so lazy as to remove all NPCs from the game (release) just made a environment. Each and every new release requires more and more mods to make the game even bearable. More and more work is needed to make the game playable (in the case of Fallout 76 that isn't even helping) I'd almost believe there is a bunch of billionaires making a bet (like in Trading Spaces) on how bad they can make a game and how many people will still buy that crap (even if it doesn't even run properly). This is the only believable situation where some company can be so stupid as to continue to make more and more stupid and moronic decisions. The horrible results of this bet.. is other companies are seeing how lazy they can be and still make money, fist full of money which likely resulted in the Cyberpunk game taking so many shortcuts and doing such a shitty job. There are entire mechanics that haven't even been implemented (looking at the magically appearing police )2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
Thanks. No, they don't move; they're statues/props. This batch has nine tentacle options I can mix and match. I do have one rigged for a human body but it looks like shit. I might try rigging them to a Mr Handy skeleton and see how that works, but then they'll float and not slither and slop like they do in my head.2 points
-
2 points
-
2 points