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bjornk

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Posts posted by bjornk

  1. 1 hour ago, Kendo 2 said:

    Sounds like you're fucked then.

    Thing is, it didn't actually happen when I tried it on my other Skyrim setup (about 70% same mods running in a different MO as well as same DD settings), most likely because I installed DD way later in that playthrough. But when I started a new game with the same setup, (DD is now in the game right from the start) I get the same problem, which possibly means that the problem wasn't caused by something I've added later on, it's always been there waiting to show up since I installed DD.

  2. To summarize the issue:

    Problem:
    Bug eyes or distorted eyeballs on the player character when an armor/clothes is equipped or unequipped.

    Conditions:
    1. Use QueueNiNode is enabled on Devious Devices Integration MCM and no item hider slot is selected.
    2. A child from Children+SoulGemsRSChildren.esp is around in the same cell.

    Notes:
    The issue is consistently reproducible in a small cell with no other NPCs by simply spawning one of the children from the mod by using the console command 'player.placeatme'.

    Trigger:
    Equipping or unequipping a body armor or clothes (slot 52?) results in bug eyes on the player character.

    Workarounds: Each of these options are known to work (i.e. lets you avoid the issue) but they don't really fix anything.

    1. Disable Use QueueNiNode and use a slot for item hider on DDi MCM. (Con: Causes multiple equipping sounds)
    2. Disable the Children+SoulGemsRSChildren.esp plugin. (Con: Player's children will turn into vanilla potato heads)
    3. Do not change armor when a child from the plugin is around. (Duh!)
    4. Disable the child and then change the armor, then enable it again, or just kill the brat and be done with it, yes, killing it works just as well.
    5. Uninstall Devious Devices, you basically remove what triggers the issue.

    Known not to work:
    1. Modifying or disabling scripts from Children+SoulGemsRSChildren.esp. The issue is most likely caused by the plugins themselves.

    Ideas:

    Both Children+SoulGemsRSChildren as well as RSChildren itself uses adult assets (eyes, hair, mouth etc) on the children NPCs and they also turn them into "playable" characters, which may be the cause of this problem. Perhaps the plugin can be modified so that they use their own isolated assets completely. A copy of adult assets, e.g. NIF and TRI files can be added into the mod folder.

    This may also be a Devious Devices issue as well. What exactly does it do when "Use QueueNiNode" is enabled to trigger this?

  3. 12 hours ago, Kendo 2 said:

    Try this: go into actors\character\character assets and hide any files with 'femalehead' on them.  Nifs, tris. whatever.  Just put them in a new folder so the game can't find them.  After that load the game and see what happens.  The files you hid are in the game's BSAs anyway so not a big deal.

    Unfortunately, that's not something I can possibly try, since I use a mod manager (MO) and that folder is put together in runtime as a virtual folder and there are a lot of different mods contribute to it.

     

  4. @Kendo 2 Unfortunately I haven't actually been able to fix this one. It's a really complicated thing to figure out, due to mod interactions/conflicts. I still don't know what actually is going on with the eyes. Does the glitch cause the eyes to get bigger (setscale?) or is something pushing them apart? Maybe it's the head mesh, or the hair, or the skeleton? Really hard to tell. So far I have found out which mod seemingly causes it and what triggers it, but not actually *why* it is happening.

    The existence of a child NPC from C&SG mod in the same cell as my character creates this glitch. Most likely caused by a script running on this child which tries to update the child's appearance but also messes with my char. In theory, a female Breton character should not have any shared head/body part or a common skeleton with a Nord child, and her existence should not affect my character at all, but it somehow does. Do I have another mod that changes this, such as ECE? I don't know. I did check the head parts for the child in the plugin she's defined (both as an NPC and as a race) and they all seemed normal and specific to children. TBH, I have run out of ideas at this point.

    By the way, disabling "Use QueueNiNode" option in DD prevents this glitch from triggering when you equip/unequip armor in the inventory screen, but that's ALL it does. It doesn't actually fix anything, and another call to QueueNiNodeUpdate would most likely reintroduce the glitch. I've already tried commenting out all the calls to QueueNiNodeUpdate in this mod's scripts to see if it'd change anything and it did not. So the update scripts must be doing something else that causes this. I've spent half the day trying to fix this shit, what a waste of time.

  5. UPDATE

    Yep, just as I expected it's a conflict with Devious Devices, which has a setting as "Use QueueNiNode" which was enabled in my game to prevent multiple equipping sounds and when it's enabled, it seems to interfere with the QueueNiNodeUpdates or rather forces an update when you equip an armor/clothing in the inventory screen. So the reason why this eye glitch -caused by Children+Soulgems- is triggered whenever I equip/unequip an armor is basically a conflict with DD. Disabling "Use QueueNiNode" stops the glitch from happening, but then you start to multiple equipping sounds which is very annoying.

    I can turn off the RS Children compatibility of Children+Soulgems to get rid of this issue, but then I would have to re-edit the appearances of children in this mod. I can also edit its scripts to get rid of the QueueNiNodeUpdates but then it would break the mod. I've never really used DD in any serious playthrough, as find it super unimmersive and stupid, but there are a few mods that I'd like to try which require DD, so I have to keep it for the time being. Don't know, guess I'll have to live with bug eyes. 🤬

    By the way, the actual problem which causes the eye glitch to occur in the Children+Soulgems mod with its RS Children is still there, everything I've talked about are just workarounds to avoid it. Don't know, that mod probably messes with something it shouldn't but I don't wanna waste my time trying to figure it out. It's a shit mod, I keep it as it doesn't have any better alternative.

  6. There's still the question why or how equipping/unequipping a body armor (slot 52) triggers this glitch. Perhaps I have some other mod that interferes with equipping action, such as DD. This children + soul gems mod uses QueueNiNodeUpdate on children to update the appearance of children (eyes, hair, clothes) and I wonder what could possibly interfere with it.

    The issue is definitely caused by the Children+Soulgem mod, or rather its "RS Children" compatibility module/feature, but it may be the result of a conflict with another mod, which is why I've never encountered this glitch before. The problem goes away when I disabled the children from this mod using the console OR when I turned off the RS Children compatibility feature (but then the children look weird with double hair and stuff).

  7. UPDATE:

    LOL, while looking at the scripts I came across my old comments and I've realized that it was me who fixed the previous problems with this fucking mod and then recompiled its scripts, looks like it's got another problem to fix now...

    I've fixed the scripts for pretty much all LL mods that I currently use and I'm really sick and tired of this bullshit. Skyrim is already a shitty game and it becomes even more buggier and shittier with the garbage mods of LL, most of them are just retarded juvenile shit anyways...

  8. UPDATE:

    Found the culprit. I was right, it's caused by a children mod, though it's not RS ChildrenChildren + Soul Gems causes it. My character has a child in WR who starts running around at 08:00 AM. If I equip or unequip the armor/clothes on my character when this child is around, my char gets the eye glitch. If I disable this child and do the same... yep, NO eye glitch. The existence of other (vanilla) children in WR doesn't seem to affect it, so RS Children is most likely harmless.

    I still don't know what the fuck this mod does and how this child who's controlled by this mod manages to affect my character's eyes. As I've told you, I have had similar eye issues with this mod before, and this is a new one. Most likely one of its scripts trying to update the eyes of the children fucks things up. I'll have a look at its scripts now.

    By the way, I'm pretty sure your character's facial expression would change or gets interrupted if you equip or unequip a body armor while having an expression on her/his face. This is most likely NOT related to the eye problem I'm currently having and it fixes itself anyway, so two different things.

  9. UPDATE:

    First off, this problem has nothing to do with the mod(s) I mentioned earlier and it looks like I only get these bug eyes when other NPCs are around (in Whiterun for instance), it doesn't happen when alone in a cell. Could this be an issue caused by children mods, such as RS Children? Cause when I tested it early in the morning (around 6-7AM) it didn't happen. It only happened after the child NPCs started wandering around in WR. Here's a screenshot comparison to show you the issue I'm talking about...

     

    bugeyes.thumb.png.2508d17641becc58dca053be5cc50e77.png

    My conclusion is that if I equip another armor or clothing when children are around my character gets these bug eyes. Any ideas how to fix it?

    I vaguely recall that I have encountered a similar bug before with children mods (RS children) that caused an eye glitch but only when you load a game in a cell with children, this one is a bit different.



     

  10. It seems the problem often shows up when my char equips an armor while she has an expression on her face, other times it only momentarily interrupts blinking which isn't a problem. This must be either a script or a SKSE DLL file (or both) that interferes with the equipping action and it wouldn't matter moving them up or down in the load order, they'd still work the same way until they are completely disabled. Currently the #1 suspect is Papyrus Extender which is required by another mod I use. It's a SKSE plugin (DLL) as well as a script file and it does have a fair amount of functions that deal with face and head, although I'm not sure if they'd run without being called, but they might. For the moment I cannot think of anything else that may interfere with the head or the eyes or the facial expression. Anyways, I'll let you know if I can find the culprit.

  11. Don't know if anyone else has experienced this before but I have a really strange problem right now. Whenever my character equips a body armor or clothes (vanilla armor/clothes) she kind of gets bug eyes, kind of like her eyeballs get bigger or something. Her facial expression also changes momentarily. You can even see the change in her eyes right at the moment when you equip the armor (in the inventory screen). I have two different Skyrim setups with different set of mods but both seem to have this issue, but in one of them it's a bit more apparent. I'm not sure if this is a mod issue or not, it probably is. I wonder if someone can verify that in their own game, see if it also happens in their game or not.

  12. Relying on 3rd party applications for security is never a good idea. You should instead try to minimize the number of potential security holes and flaws in your system by minimizing the usage of 3rd party applications such as browser add-ons or anti-virus/malware software, each of which is a potential cause of a security/privacy issue.

    As for browser security in general, I'd first recommend using portable versions of whatever the browser you are using, which don't install anything on the system and simply runs from the directory you placed them into. If something goes wrong with the one you are currently using, you can easily extract a fresh copy of it and do a folder comparison (using WinMerge etc.) with the clean one to find out what files have changed. It would be a lot more difficult to do it with a browser you "installed" on your system as you won't be able to figure out what had changed in your system during the installation (such as registry entries).

    Before you install any add-ons, first, make sure your browser is configured as securely as possible. You should decide on Network/DNS (e.g. make sure you use DNSSEC, secure DNS, encrypted SNI, TLS 1.3 etc), cookie, session, anti tracking/fingerprinting, update settings etc. behaviors that suit your needs. Some of these may require advanced configuration (e.g. about:config page on FF). I'd generally recommend turning off auto-updates for EVERYTHING except perhaps one adblocker. Adblocker updates, even filter list updates, are known to break things occasionally. It's often a trade-off between convenience and security and/or privacy, so it's basically up to the individual to decide how to configure things.

    If you don't want to deal with these kinds of potential headaches, always remember, less is more, so try to turn off features that you'll never use. Also keep a log of all the changes you've made in your system (e.g. OS, browser) with the date of the changes as well as a short explanation of why you made them.

    • Agree 1
  13. Windows Defender is a super useless service which slows down the system, consumes resources, wears out your drives for no good reason and it does a really poor job protecting your system. Turn it off if you can and while you're at it, turn off Windows Update as well.

    • Agree 1
  14. I personally want my PC to remain the same and keep its current state and functionality, if I leave it on for a month or for a year. If the OS decides to update or modify something on its own and break something in the process, I don't want the headache of troubleshooting it. Operating systems should always be treated as "mission critical" software, should never be turned into a casual test ground for the sloppy work of incompetent programmers, by pushing forced, untested patches and updates like Microsoft does with Windows.

    • Agree 1
  15. 4 minutes ago, ritualclarity said:

    I never said it wasn't horrible (or malware)

    It wasn't in reply to your post, sorry if it sounded like that. Some people seem to have the mindset of "newer therefore better (or more secure)" which irritates me.

  16. Windows 10 is a malware itself. Not to mention that considering how they broke something with every untested patch since its release it's hard to say it's a more robust operating system either and Windows 11 isn't gonna be any different. Also, windows with rounded corners? I guess retarded millennials took over the UI design at M$.

    12 hours ago, endgameaddiction said:

    I'll continue to use Win7 until it is obsolete. Then Find some other OS.

    I'm using Win 8 pro with classic shell and it's okay for browsing the web and playing games. I've either removed or turned off most unnecessary features of it and it's become pretty lightweight, in fact it's currently running with less processes (about 25 in total) than my Win 7. Still has some annoyances such as the "store" which you can turn off but cannot be removed entirely. As long as you know what you're doing you can even use Win 2000 or XP assuming you can find all the drivers and programs you need. In terms of functionality, even Win 95/98 would be enough for most people.
     

    Spoiler

    processes.thumb.jpg.33606efaf00fa7c12a7aad6f62d923f5.jpg

     

    I would only use Win10, if the new laptop I bought came with it or if I had to buy a new PC or hardware to play a new PC game on Windows -which is super unlikely- and it didn't have drivers for Win 7/8.

     

  17. It's really baffling how easily people have forgotten all the crap Bethesda has pulled in the past couple of years, I mean, besides their usual. Paid mods controversy, the money grab "special" edition with the same exact bugs of "legendary", Creation Club and Atomic Shop controversies (P2W microtransactions, inflated prices, ripoffs, fake discounts), the great canvas shortage of 2018, those plastic rum bottles, to name a few. Yet, Howard and Hines still have the audacity to show their faces in a public event to promote yet another crappy product of theirs, which will most likely create a similar amount of controversies if not more. But who is to blame here? Them or their audience?
     

     

    • Like 1
    • Agree 2
  18. On 6/13/2021 at 9:14 PM, endgameaddiction said:

    Galaxy, galaxy never changes...

    "Another star system needs your help!"

    Besides being buggy and outdated as any other Bugthesda game, I don't know what exactly people are expecting this game to be. It's going to be another one of those save this and that, find this and that kinda game with a lot of retarded quests and you'll have your typical quest giver NPCs telling you that you are the only hope, the only one who can do whatever it is to do while sitting on their asses, munching on the same loaf of bread, "What are you doing here? Go save the galaxy!"... and you're gonna have to pretend you're doing something important in a completely static, lifeless Bethesda game world, just like you did in Oblivion, Skyrim, FO3/4. It's nothing but a waste of time and you most likely won't have the "porn" to justify any of that.

     

    • Haha 2
  19. @endgameaddiction

    It literally wrote "XBOX Exclusive" at the end of the presentation (21:30), but before that it also said Game Pass which included Windows 10 PC, which means it's going to be "Microsoft Exclusive" at least initially. So no Steam, GOG, or any other platform, very likely no Windows 7/8 either cause Game Pass only works on 10.

    This is what the official page says:

    Quote

    Announced at the Xbox & Bethesda Games Showcase, Starfield arrives exclusively on Xbox Series X|S and PC on 11.11.22. Play it day one with Xbox Game Pass.

    As there's no mention of Steam or any other PC based platform (e.g. GOG, Epic, Origin), looks like you won't be playing it on November 11th unless you have a game pass subscription on XBox or on Windows 10 PC.

    I saw your post on LL a moment ago and not surprisingly that dickhead 27X was again attacking three different people in one post for no reason, as he does in every single fucking useless posts of his and he gets away with it, while the other dickhead Doctasax, who considered my "don't insult us" post was "insulting", replied right under that post and completely ignored it. There are a lot of fucktards remained on LL, I'm glad I no longer post there. Post a screenshot of the video I linked if you want to reply that idiot's "reading is essential" post.

    Untitled.thumb.jpg.f0b09e3f39a74ae9dd153808b772ba77.jpg

     

    By the way, for all the retards out there, PC =/= Windows 10.
     

    As for modding, how moddable is this game going to be still remains to be seen. I personally don't expect Bethesda to drop modding completely unless they switch to a completely different engine, but from what I understand certain mods as well as script extenders, mod organizers and other utilities may not work on Game Pass games.

    https://www.nexusmods.com/news/14503

    https://www.pcgamer.com/uk/the-version-of-skyrim-on-game-pass-is-moddablewith-limits/

    I personally don't care, cause I have no intention to subscribe to Game Pass or use Windows 10. As I've said before, we've already played the best games most game devs can offer, things will get shittier and shittier in the future.


     

    • Agree 1
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