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Everything posted by ritualclarity
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Bethesda Pulls the Plug on Pre-release Game Reviews: an OP-ED
ritualclarity replied to Kendo 2's topic in Gaming Discussions
Yea... don't they even test these games now a days on the equipment that they are stating that customers should be using? Where are those game testers? How are they playing the game. Do they have quad TitanX's to test the game? How can they be testing the game and have such poor results unless they are using some dual i7extreme rig with quad TitansX's. Quality control is out the door now. Lets be clear I can accept some glitches.. (getting stuck, unfair game mechanics or even glaring exploits etc) but not even being able to actually play reasonably well on an recommended hardware... completely unacceptable. Wonder if it is just that the textures and world spaces are too large for the current hardware to run (like Fallout NV New Vegas world space which was all in one during testing until they realized that hardware couldn't handle it and broke up those spaces) Or the meshes and textures are such high quality that it is just killing the computers and is more "future ready" (AKA Crysis claim etc) However it is more likely that it is poorly optimized and sloppy in design. All the more reason to wait until the first major Steam / Origin etc sale.- 20 replies
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Hello Shay. Welcome With a bit of patience and willingness to learn you can learn to be able to create mods.
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The laces look appropriate for the shoes. The shiny white offset by the thin shiny black lases.. nice. I am sure however when you do change them.. they will be even better Now the Dragon Born can save Tamerel in Stripper Boots. I can imagine the player saying Fus Ro Dah.. That bitch.. wagging her finger. I really got to get a life..
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I haven't seen Kendo do such things. I have seen him do some "quick and dirty" tutorials but nothing in depth as that. However fortunately there are many tutorials for Skyrim and other games that give a very good idea of how to do those. If you want just texture and mesh works you can find tutorials on those as well. Lots of resources there. Perhaps if you decide to do a project and get some work done and run into a problem with porting some textures or working a mesh (flickering etc layering and such) The below gives some tutorials and even ways to find the program for free. It might take a bit of work to find the tools and set them up etc.
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The 10000 member celebration thread
ritualclarity replied to Doublezero's topic in News & Announcements
In just a very short time we have reached 11000 members. -
What Mod Is This? (FO3/FONV)
ritualclarity replied to yoyosdt's topic in Fallout 3: New Vegas General Discussions
I guess this is one of those I missed. -
Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Ah.... now I see what you were stating. You might be correct about them not caring.. However it might be that they honestly have no clue what the hell they are doing or the effects that they are actually having. They didn't remove the paid for mods until a total stink storm so high and strong reached the very highest in the company. I is so very possible whomever is responsible for the public relations, web page and general consumer communications is a complete moron and they (the higher up / admin) just don't have a clue to how bad they truly are doing. I am sure some there are really curious as to why they aren't getting the GOTY for Fallout 4 and likely blame those reviewers and naysayers and such for the results. (which is likely the reason they tightened down on the review code and only let them out 1 day before.) However the results are the same. They are failing on all measures in the customers eyes. even those that praise the company has problems with what they are doing. This will continue until they actually come to terms and realize the true damage they are doing and hopefully before it is too late. Ah.. now it makes sense.. to explain. I thought you were more focusing on the port and that the port was damaging the community. True.. that remains to be seen. I guess the first hurdle would be the script extender and likely the SkyUI or some similar replacer. Then with the proper tools (BSA, Nif etc) then we likely will get some work on this. Likely this will improve if they can recreate the race tools and other tools needed. Hopefully the new edition of Skyrim will not need to have FNIS on top of all the other tools to be created. Perhaps...Perhaps they just don't care.. however it might also be they calculate the need and basically they don't "need" to do more. Same explanation. People will buy whatever crap they create and love them for it. I see the push into console gaming a bit differently. I see it as an attempt to add to their sales due to mods.. this helps drive their PC sales so it is only natural that they would like to use that for their console sales. If the PC sales tank.. so long as there are console sales # increase to cover the loss.. they aren't loosing anything. This is a revenue stream that they didn't have. A revenue stream that they attempted to get by offering paid for mods which failed. It is just a buisness move to make more money. The lessing of quality and weaker games is also a move to keep more money. I do agree they won't change a thing so long as people rush out to buy their games day one. Which by the way.. any official release numbers for the new SE?- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
No it wasn't. In reality there is much to complain about as some had higher expectations however so far from what I have read or viewed from Todd Howard's video on SE they gave us what they told us they would. No more not less. This is what I am judging Skyrim SE on and as far as I can tell.. they did exactly what they told us they would do. Now if someone has some official statement or video etc from the company that states more were to be done and shows they didn't provide what they stated they would.. I would be interested in that info. The rift in the modding community about the paid mod fiasco predated the port to 64 bit engine Porting the game didn't cause this. The failure of them not clamping down on the mod theft isn't the result of them porting to a 64bit game engine. It is the result of them not understanding the processes of the modding community and not caring about them and instead focusing on them (the assets / mods) as a company would their property. Lack of research and or care on the subject. That combined with the site going live without a clear way of claiming copy-rite violations until way later is just plain inexcusable failure for any company. They should have known better and took the steps to address these and other issues before they happened. Their creation of this is like they did so as a second thought not as a properly planned extension of the business. done so by (implemented by / managed by) those that had no clue of what they were doing. Coming on the tail end of the paid mod issues should have wised them up.. however it didn't They haven't ever done anything to help with the third party script extenders or for that matter much to help with any third party apps. This isn't different from what they have been doing. We shouldn't expect any difference for the port. Authmoor as ported a good deal of all the mods he could even before the release. Others have already as well. Most of the hold up is the fact either the mod author has already moved on or left (old mods) or the scripts aren't ready for the porting over of the game. There are a few exceptions for example the SkyUI team. They left well before the port. That was failure on Beths part for introducing the paid modding system without taking into consideration the modding community core values and processes. Same with them not clamping down on mod theft. That isn't the port issue that is another example of Beth not understanding the mod community and how to work with them. Multiple failures on Beth part yes... however most aren't caused by the port. It is their failure to do proper research and understanding their customers. I doubt it will have the same level of enthusiasm as the original had. The original was new and fresh this is just a rework. The modders being bummed about the action of Bethesda over the past couple of years also isn't the result of the port. It is the result of Bethesda constantly doing things without any forethought or understanding of what they are doing and what it will do to the community and their customers. The recent actions seem desperate and urgent almost like what I would expect from a company in the death throws before they go bankrupt or get bought out. A company that has lost its way and is trying to satisfy everybody all the time. They have many titles and franchises that they can tap and tallent they can use. There is no reason for this. For example there are those that like the Fallout 3 game and that type. There are those that love the Fallout NV system and such.. no reason that the # releases be one way and the location releases be like the other. One being a vault dweller and the other being a carrier or some other job. Perhaps imagine this.. A raider left for dead trying to recover and ... etc etc. A new avenue. Hell they could create a third one more like Civ where you go and help build up your towns and communities as another community (faction) tries to bring you and your communities down. So many option.. however what isn't' an option is not paying attention to your core loyal fans and giving them something they love.- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
No they cannot. AS much as some complain about what could have been done.. what has been done by beth moving the game over to the newer engine.. is going to make things a lot better for the fans of Skyrim. Same thing would have happed if Fallout 3 was ported over to the new Fallout NV engine when it was about a year or two old. Imagine what would have been done with that game and how much more life would have been given to that old game. Even with shortcomings of the new SE.. it is still something great. (even if Beth was being an ass to those modders to get their mods up for consoles... )- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Sound like it. He don't want it and "get to the point where someone else took care of all the details and all I have to do is update the .esp" part is the reason I think it is very possible. I think the person or persons that take it over would have to show that they have the chops to do so but I don't think they will mind. This is afterall one of the main mods for almost everybody with only a few not wanting to have it installed.- 42 replies
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58167f6b2bae2-Fallout42016-09-0814-09-57-53.jpg
ritualclarity commented on ritualclarity's gallery image in Fallout 4 Gallery
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Yes.. but you combined the mods and added them to your game to just your liking... therefore it IS your game. You just don't own the mods that you used. Yours would be unique from many others even if only slightly but that makes your game unique as well. As unique as you are.- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Here is an interesting article.. https://www.rockpapershotgun.com/tag/the-elder-scrolls-v-skyrim/- 42 replies
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ritualclarity posted a gallery image in Fallout 4 Gallery
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Yes I saw that as well. ONe of the benifits I would suspect would come around with the 64bit engine. Finally now real populations for those with beefier rigs.- 42 replies
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