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ritualclarity

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Everything posted by ritualclarity

  1. I only understood every 5 word you stated Personally I am waiting until someone does this so I can just download it.. I am a lazy alien.. so very lazy..
  2. Yes I saw that as well. ONe of the benifits I would suspect would come around with the 64bit engine. Finally now real populations for those with beefier rigs.
  3. That hostility is just uncalled for when you don't have proof that it was someones intent. Then even if you do.. death threats? really? If your computer and game is so important... then don't download any mods.
  4. I didn't say you did I was referencing the info that was given related to what Bethesda stated they would do. Yes... I agree. Not sure if it was lazyness on their part or perhaps they felt that the modding community would port the NPC texture improvements over to the xbox and such. NPC improvements are one of the first mods / fixes that come about with any of the Fallout or TES titles. Basically they might be thinking that no matter what they do... someone will create a replacement for their NPCs. Being a business they likely decide to focus on other things. Yes. however I believe those that wanted Skyrim... would have gotten it by now. Also I know of some hearing about the new edition and it being free... went and got the old Skyrim before this so they can get the new one for free. So they (Bethesda) even got some sales boost from their old edition before the release of the new one. Of course they aren't doing this out the kindness of their heart. Yes.. about the modders porting / jumping in and making mods for consoles. It being free for those that have the game already is a benefit because some of those are modders and a portion of those might port their works over to consoles.. It is a win for them. Also hope it is a win for us as well having a stronger engine and hopefully a better ability to mod the living shit out of it without running into the vram issues and Win10 graphics issues that so many have had with Skyrim. Frankly I wish they ported over Fallout 3 and NV over as well. Hell there are lots of mods there. Even if they didn't add all that "special volumetric lighting" and other crap just a wholesale port... it would be very cool. no more unofficial ~130 plugin limit, black face/body glitches etc. Hell.. port over Oblivion and even Morrowwind (without even added graphics improvements) The modding community would fix that with the added head room. In fact it might even be best not to mess with the success of the previous games. They can then sell the releases on the new consoles with the abilty to have some mods on them as well for very little cost on their part. I am pretty sure that they could at least recope their expenses in porting considering by now they have a pretty good concept and understanding how to port their games over. After all it is still a Gambro engine just went 64bit. Maybe if this is a success and people mention this in forums often they might just do that. Then we would have added head room for our old games as well. yes.. I see your point. I don't do console games anymore. However I believe if those users want the mod to be ported over and it is popular enough. .. well they need to buy the author a copy of the game at least. You forget not everybody has all the consoles.. to get the console say if I was a modder would be $$$$ however once gotten I can sit back and play a few other games as well.. I am not getting your tone wrong. I also see your disappointment. However... their approach was good for both parties.. them and us. Not normally a process that they have been doing for the most part in recent times (for example the 1 day review copies ) So I am pleased with their "gift" and accept it as such even though they do gain benefit. I also hope that they continue forward with this path of working and being "nice" to their users perhaps porting other of their games or adding content or even listening to the users desires. I am not holding my breath.. however for the first time they got slapped like a bitch with their Fallout 4 game. Sure it on paper shown well but the old fan base just spit fire out when they got a copy. They hated it. Also likely not getting GOTY which they were so proud of getting for most of their previous titles. Fallout 3, (believe Fallout 4) Skyrim (original) so they were high on themselves. They are a business and if Todd Howard is paying any attention even a blind man can see the growing resentment for what they did and do every time they turn around (like the 1 day reviews when they just need to be more selective of the reviewers to get better results and still give info on their products from a partial 3 party reviewer. Still not impartial but the footage can give some info as to the game outside of the press releases) Fans of their games... want them to be successes. They want them to create games and many are more than willing to plop down $$$ for the game. They just want better. Better NPCs, more quest, better content etc. AS much as people bitch about the plot line of the player being married and being locked into a story like that (more specific than general) if Bethesda just put more content in like Fallout 3 or NV then at least the quality and content would have been there. Far less bitching on the players part. TL;DR I agree I am excited about the new Skyrim and the possibilities and hope of hope that it works out even at 20% of what I expect it to be. I am also excited that we will have more head room for our modded Skyrim games and the prospect that many of the Vram and Win 10 issues experienced before will be a thing of the past. I applaud them for the effort to port (regardless of how trivial it was and how it does benifit them as well) and hope if they see this as successful that they also do it with Fallout 3, NV, perhaps even Oblivion etc. Even without upgrades to the game.. just a wholesale port for users to have more head room to mod.
  5. Hello, welcome to the site and I hope you enjoy yourselves... I know daicion is already..
  6. That is very likely. It looks a bit better with textures and fog etc but not as good as the hype that They have given about the new release. I t runs as good or better than the original on my rig when not running mods. In fact I haven't crashed yet. Before I would crash at the exit from the caves or somewhere between there and the dragon. This time no crash. However to be completely honest.. that was the old Skyrim early on not recent versions of the original. Recent versions of the original play just the same. Yes. that is an improvement that I hadn't seen yet. A pretty good improvement as well. Mods will fix that like you stated. It would be nice however to be honest they stated they were fixing the engine (updating it) and giving lighting and some clutter. I didn't see anywhere them stating they would improve the characters or their animations etc or for that matter any of the NPCs that were created. So since they gave it to us without any cost or such then all in all it is a nice improvement provided the tools and frameworks we enjoyed before can and are moved over to SE version. Then in theory we wouldn't have the Dx bug that prevents the use of more ram for cells, textures, meshes and such. Hopefully we will be able to get a bit more out of the game now. I don't even expect it to be as good as Fallout 4's engine as they were "learning" on the Skyrim SE so I suppose that means it is the early edition of the changes made and their "lessons" from SE were used to beef up Fallout 4 engines. Which I can accept. Lets keep in mind they didn't have to release it for the PC. They could have just kept it for consoles. Yes I realize it was a quick and easy patch because they wanted more use of their mod systems. they could have just repacked the original and uploaded it with Mod support instead of spend more time tweaking and bringing it up to par for release (from whatever form they had for the testing of the engine which I strongly suspect wasn't in distribution form) TL;DR Played it and liked some of the changes, don't think they went far enough but then again it was free, and will be waiting for final judgment for the mods currently used to be ported over to the new SE system and view the results for the final decision. Well my play through was a bit better than the video example. Not sure what the creator was doing or when it was taken.. (perhaps early on before a patch? ) Anyway it is very much like the old Skyrim with some lighting and fog effects and a touch of graphics improvement s however those could be easily fixed with some mods even on a machine running a GTX960 or similar. If you got Skyrim give it a shot and download it.
  7. [Skyrim SE] Things to know when converting standard mods to SSE The above is a post from http://afkmods.iguanadons.net/ It covers some questions and concepts of how to port over a mod from Skyrim to Skyrim SE. The author is Arthmoor. All credits for the article goes to him. This thread is for those to review the above and if necessary post questions, updated info and experiences with porting their mods or other mods to Skyrim SE (personal ports). Also any other info needed or useful in the porting of mods from Skyrim to Skyrim SE can be placed in this thread. Together we can quickly have the new Skyrim updated hopefully to what we had with the old one but with more access to Ram and Vram.
  8. Update. I was able to play it a bit without any mods and it is pretty much the original game. Some upgraded textures and meshes but not great deal. There is more clutter on the pathways which look kind of nice. Gives a better "feel" The fog and lighting does help give to the mood but sometimes a bit overkill for the situation. Considering this is a newer engine those using Win10 and a beefy card with >4gb ram might be able to get more out of the modded Skyrim than the original. This still remains to be seen if the engine can handle a heavy load like its older brother with the greater amount of textures that most heavy modders of Skyrim kept on running into walls with.
  9. Ah.. crap.. Placing this here because it is just proof that Besthesda don't have a real clue what their customers really want. How can you trust their product without a good review from your favorite trustworthy reviewer? case in point that they don't understand what it is we do. Many of the scenes look like you are looking through a yellow filter/haze. Upgrade the graphics, textures and meshes but put a yellow haze one it. Like looking through a jar of piss playing the game. What is it with Bethesda and their filters? Just another reason for not trusting them to give a great product. It isn't any better than what we could do ourselves and actually have done ourselves. However it is built in now. Maybe when the mods get into full swing we will be able to go beyond what was the original game capabilities, especially for those that use graphics card > 4gb as I believe this is a 64bit game so there shouldn't be the crappy issue with the current Skyrim and memory for Windows 10 so there is that. Hopefully mod authors can polish this. EDIT: There seems to be a great deal of mods already updated to work with this new edition. From what I can read it is going to move pretty fast once they get the SKSE version for this game completed. Which should be soon from some sources. So for any Skyrim Lovers.. is this a YEA!!!! or a NEY!!! Chime in. I do hope I am wrong on this.
  10. Only so much can be fixed if the mod tools like CK are crap... They need to give the framework and some access to the tools needed to do this. Before this was the case and the argument was sound.. now it isn't. I don't see the growth that I have seen in the past. at first I took it as a result of a new game.. however constant complaining (more so than usual) for the current CK in Fallout 4 is well more than I ever heard of in Fallout 3 or NV. Perhaps it is because I am watching more... but I doubt it. I have very limited confidence on the next TES game. Not unless they really start to change their model
  11. Well game day release sales is a very important revenue source. So I guess if anyone is smart they will not prepay for the game... which means Bethesda will raise the prices (like they did with the Season Pass for Fallout4) and those that want to play the game will have to wait if they want reasonable pricing until about a year after the release. Good news however is it takes a bout a year to get the mod systems up and running properly and for the mod authors to get the system understanding. There will always be those that want the newest and first to play a game good or bad. Those with the income or willingness to risk their $$$ on something that might just be crap. Let them spend their $$$. I never bought the Skyrim when it was released and bought it well over a year later when it was 30~40 % off. I bought the FNV and F04 day one... the last game.. was a disappointment. Not talking about day one bugs which I can accept. It was the game itself and what was given. Doubt seriously I will buy a day one release of Fallout titles in the future again. Most of the time I find a few games I might want.. place them on the wish list in Steam and wait and wait until I get a price I think they are worth and then buy them. Even Witcher I waited until it was a good price for the GOTY version. I was interested in getting that game but never paid full price for it and entertainment and quality of that game is well that above Fallout 4 is at least for me.
  12. I wouldn't want to be the guy in the middle... With that many women.. at a party... getting drunk.. (presumably having sex with them) Sometime that night ... something is going to go up the guys but... Seriously.. with that much estrogen.. somewhere, sometime.. something is going to go up the but when he is least expecting it. If you are one of those that like that... then you will be very happy...
  13. WELL I am 30 members late.. lol I think you might have scared the 10,000 member away Double Zero.. lol
  14. You have a point with the time it might take for Skyrim SE to get up to speed with the original one.
  15. Now at 9700 + members... Just a few days after I mentioned 9500 + members
  16. ritualclarity

    gianna & naisa

    Nice keep on posting photos..
  17. Once I understood what MO was ... I was hooked. It was the virtual file system of each mod (or folder) that hooked me. Essentially I could "manually install" any and all mods and files and do all manner of stuff.. yet... had at a simple click I could have it removed. No more deleting all the loose files and named BSAs etc. Cleaning up my install and then having to reinstall all the mods manually again. I liked the profile but could live without it. Most of the other features I can live without it. It is the virtual install that made me stand up and notice MO the first time. I need to check and see if WyreBash can handle Fallout 4 files as good as NMM can currently. If someone wants to talk about a manager that can handle multiple games... well that is one that can already.
  18. The problem with the "AIO" approach is each game is so different. Have you tried to mod Witcher or Mass Effect. Even Sims 4 is vastly different. Having "one" mod manager for all those games is going to make it so very bloated. I can't see it being anything other than that. The great thing about OBBM, FOMM and MO historically in my opinion is they were tools for the games they supported. OBBM for Oblivion, FOMM for the Fallout 3 and NV (being essentially the same game) and MO for Skyrim.. and later working quite well after some fixes for Fallout 3 and NV (not well for Oblivion at least not the Steam version) However those games are so very close. The same engine with changes made for new features. Hell chances are if Fallout 4 didn't go to 64 bit it would still be compatible or at least be easy to make compatible. The difference and hardship Tannin had going from the "MO 32bit" to "MO 64 bit" was massive and hard for him to get functional. This is from someone that was churning out versions almost faster than I could download them and use them. This is from the .. well essentially the same engine with some changes and going 64 bit (which is the biggest change) How is someone going to make an mod manager for all games, keep it simple, light, and not bloated? I am sure it can be done but it won't be easy and it will not be anything that NMM or MO was in the past. There will have to be compromises and the system before with NMM and MO worked well for the modding community. People had choices. Hopefully someone will come along and work on the MO 2 or at least create an other option when the new NMM gets released to give options. Lord knows it will likely be in great demand as there will be people that will not use anything from Nexus regardless of how great it is.
  19. You have real points there... however I cannot blame a person for desiring a paycheck for the work that he did. He was a genius in developing MO and that is very rare. He did this in his spare time and was faster in development than the entire previous NMM team was to fix bugs. He is a professional programmer and it shows. Now how he went about getting paid... that is sad. I would have hopped that he would have used his fame and his product to open a patron account with all his fans he might have gotten the needed funds and not "sold out" to Nexus. At least if he did so and advertised it (if he did actually do this) then move to NMM .. well then it was to get properly paid for his hard work. I truly believe if the modding communities that MO covers knew his frustrations and difficulties they would have been willing to help support him to be able to continue to build the awesome tools that he has. Then he would have been his own man and not have to report to anyone and still be able to keep the lights on. Now this is Tannin. The man that created MO. He has loads of skills. It remains to be see if he can pull off a MO type Nexus Mod Manager like indicated in that article. I highly doubt it because too much is being expected for too little time (I am sure he is now under pressure to perform and produce a product likely in 3 months or so) However it is Tannin and hopefully this isn't the case and a truly awesome manager can be created that can cover all the old games (Oblivion from Steam which MO didn't support) Fallout, Skyrim and the 64bit editions of the Fallout and Skyrim. Personally I am not going to grab my pichfork and torch and hunt him down... yet... I will give someone with that skill the time to prove one way or the other what is the results of this decision before I do.
  20. At 9535 today... last post I did had just over 9000 post.. on October 3rd...
  21. Someone will try to crack that propriety format soon now.
  22. So this means no new content including anything that replaces the content like upgraded textures and meshes, correct. You have to use only what was provided by Besthesda so basically can only create an esp like a follower but only with the default face, armors, and dialogue (voiced)
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