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Everything posted by ritualclarity
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Unofficial Optional Mods Use at your own risk Results may vary. While Anatrax is out she allowed me to make a few changes. I can't change perfection of her tutorial however there are a few mods that might help add a bit of fix or features not mentioned in the tutorial and suggested by various members here. The following are mentioned by members / and or myself. Your results will vary. I suggest you run the tutorial first for awhile clean in a profile to test it out to be sure all is functional before adding any thing from the following. http://www.nexusmods.com/skyrim/mods/28170/? The above is a simple fix for the message box for those that use a keyboard. I have been using it for the longest time. I find it is quite reliable. It was also suggested by @begalund http://www.nexusmods.com/skyrim/mods/27371/? The above is basically the same as the Better Message box mod. It fixes a few minor issues with the dialogue access using a keyboard and mouse. Also suggested by @begalund and used by yours truly for a very long time. The two suggestions above should only really be added if you have any difficuty accessing the Message Box or the Dialogue with the mouse. Meaning it select others options that you aren't wanting. If you are satisfied with the game as it is ... don't add it. Your available ESP/ESM total is small, too small for a mod that isn't performing for you. http://www.nexusmods.com/skyrim/mods/10012/? This one was suggested by Vortec and used by me most of my personal load orders (but not with the current tutorial setup) He suggest it for a "must have for the Legacy of the Dragonboarn Mod. Again your results may vary so create a new profile and test it to see if it is stable for your personal setup of mods and rig. Different setups and even different equipment will net different results. The only one that can say if it works good enough for you... well is YOU Edit: @Anatriax states that these above should be installed in this tutorial.
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Vault 21 Cigar Lounge WIP: It's martini time!...well, sorta
ritualclarity commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Vault 21 Cigar Lounge WIP: It's martini time!...well, sorta
ritualclarity commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Celebration Time - We just reached 3000 members
ritualclarity replied to ritualclarity's topic in News & Announcements
3800+ just now... 300+ since last Thursday. -
xxSE team always comes to the rescue As for Fore I understand there might be some serious changes that might make it not worth his time to update. Anyway if it is like Fallout 4 maybe we might get lucky and the team that is working on Fallout 4 can take what they learn/do and apply it to the new Skyrim as well. Yes we will have to wait to see. Not only for the mods but more clarity on how they will implement the free upgrade.
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Strange indeed. I never had problems like that before. I used UNP mod I believe it was Kendo's as well. What happens if you remove the other mod (other than Kendo's) (unclick it in MO) ? Never had this problem but also never really had Physix mods installed either. Do you have those. I hear they can do strange things to breast. Not sure though. Might be that Kendo is the Savior of this problem.
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Good point. We don't know how long they will be offering the new edition. We are assuming that it will be ongoing when it can be for a limited time. I personally believe it will be ongoing. Also it might be possible that they will remove the old Legendary version from Steam for new purchases only allowing the new version to be bought.
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Have you just tried to remove his mod... then install it again last and accepting overwrite all. Normally when you install a mod last it overwrites all the others. So it should be working when you "inverted" if I assume you mean you reinstalled them again in reverse order. (are you using MO or NMM)
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Wait 6mo. to 1 year after it has been released and then review the mods. See what is happening and you should be safe. The main concern is the animation tools being able to be created. If based on the Fallout 4 engine it might be difficult or impossible to get these tools up and running. If this occurs then I doubt many will jump to the new Skyrim. At least not those that like the added animations (walks, jump, weapons animations etc) If we are lucky ... Antatraix will be back with a new and improved tutorial for Skyrim 2016!
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Until the SKSE has been updated or a new one created. I doubt this version will be ignored, however it will take time (again) to get the tools up to speed. This is the same with all the games Bethesda puts out. It takes time to get the modding tools up to speed.
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The fallout from Fallout 4 (Discussion Thread)
ritualclarity replied to Doublezero's topic in Fallout 4 General Discussions
But if you aren't submitting a mod for consoles you don't have to do this correct? -
The fallout from Fallout 4 (Discussion Thread)
ritualclarity replied to Doublezero's topic in Fallout 4 General Discussions
You have to upload a mod you create or tweak to Beth.net to get access to it? Even if it is a personal mod? -
This is slightly off subject (however for some Rant worthy :P) As for your suggestion I don't believe it is the path for this site to create Rant threads. From my conversations with @Doublezeroand @Kendo 2 we are more focused on the process of mod content creation and game play. However sometimes a rant is appropriate for a thread or subject posted on. I would suggest that you do what @Kendo 2did above you and label the spoiler "RANT" and keep them in a spoiler. If someone wishes to read it then they can otherwise it can be passed over. This will in my opinion help keep the threads cleaner but allow us to post some stronger emotional content. Keep it within the rules and on subject of course just like Kendo2 did above.
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Well.. we need you or Dimon and create a proper body for Fallout 4 then.. Please someone have pitty on us poor Fallout 4 players.
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Are the releasing this as an update? I doubt they are. If so then nothing will be broken. It will be just time consuming to create new mods for the new game.
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Vault 21 Cigar Lounge WIP: So what's taking so damn long?
ritualclarity commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Celebration Time - We just reached 3000 members
ritualclarity replied to ritualclarity's topic in News & Announcements
It is on the right side of the main page About half way down. -
Vault 21 Cigar Lounge WIP: animated magazines for NPCs
ritualclarity commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Dev - A Naughty and Immersive Skyrim
ritualclarity replied to Anatriax's topic in Tutorials and Guides
She isn't available currently but nothing stops you from installing it using this tutorial as a base and giving feedback, Load orders and instructions on using the above mentioned overhauls. Perhaps others will enjoy your suggestions. -
Celebration Time - We just reached 3000 members
ritualclarity replied to ritualclarity's topic in News & Announcements
Or perhaps had over the touch to someone named To help keep track of this -
Yes. do that. Also if you find some fixes or updates needed (not supported etc) and you are following her tutorial please let me know and I can make any changes to the OP as needed to make sure it is at least accurate. something no longer available etc. I have no intention on rewriting her works or adding major updates and changes. just FYI for those trying to get this to work in some way. keep on posting and helping anyone that needs it r/t to this tutorial would be appreciated.
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Celebration Time - We just reached 3000 members
ritualclarity replied to ritualclarity's topic in News & Announcements
at this rate I will have to start creating a new thread for every 5 thousand members that join.. lol -
Anatraix is currently not active here at the moment. good feedback though.
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Celebration Time - We just reached 3000 members
ritualclarity replied to ritualclarity's topic in News & Announcements
Between Tuesday and Friday (today) we have 200 members added. at this rate we will be well over 4000 members by the end of the Month. -
Celebration Time - We just reached 3000 members
ritualclarity replied to ritualclarity's topic in News & Announcements
And....... It appears that we will likely have 100 members signed up before the day is over for a total of 3100 members. It seems as if we are getting between 25~50 or more a day. We might very well be at 4000+ by the end of the month. @Doublezero might start looking at that server upgrade, and soon