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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
No it wasn't. In reality there is much to complain about as some had higher expectations however so far from what I have read or viewed from Todd Howard's video on SE they gave us what they told us they would. No more not less. This is what I am judging Skyrim SE on and as far as I can tell.. they did exactly what they told us they would do. Now if someone has some official statement or video etc from the company that states more were to be done and shows they didn't provide what they stated they would.. I would be interested in that info. The rift in the modding community about the paid mod fiasco predated the port to 64 bit engine Porting the game didn't cause this. The failure of them not clamping down on the mod theft isn't the result of them porting to a 64bit game engine. It is the result of them not understanding the processes of the modding community and not caring about them and instead focusing on them (the assets / mods) as a company would their property. Lack of research and or care on the subject. That combined with the site going live without a clear way of claiming copy-rite violations until way later is just plain inexcusable failure for any company. They should have known better and took the steps to address these and other issues before they happened. Their creation of this is like they did so as a second thought not as a properly planned extension of the business. done so by (implemented by / managed by) those that had no clue of what they were doing. Coming on the tail end of the paid mod issues should have wised them up.. however it didn't They haven't ever done anything to help with the third party script extenders or for that matter much to help with any third party apps. This isn't different from what they have been doing. We shouldn't expect any difference for the port. Authmoor as ported a good deal of all the mods he could even before the release. Others have already as well. Most of the hold up is the fact either the mod author has already moved on or left (old mods) or the scripts aren't ready for the porting over of the game. There are a few exceptions for example the SkyUI team. They left well before the port. That was failure on Beths part for introducing the paid modding system without taking into consideration the modding community core values and processes. Same with them not clamping down on mod theft. That isn't the port issue that is another example of Beth not understanding the mod community and how to work with them. Multiple failures on Beth part yes... however most aren't caused by the port. It is their failure to do proper research and understanding their customers. I doubt it will have the same level of enthusiasm as the original had. The original was new and fresh this is just a rework. The modders being bummed about the action of Bethesda over the past couple of years also isn't the result of the port. It is the result of Bethesda constantly doing things without any forethought or understanding of what they are doing and what it will do to the community and their customers. The recent actions seem desperate and urgent almost like what I would expect from a company in the death throws before they go bankrupt or get bought out. A company that has lost its way and is trying to satisfy everybody all the time. They have many titles and franchises that they can tap and tallent they can use. There is no reason for this. For example there are those that like the Fallout 3 game and that type. There are those that love the Fallout NV system and such.. no reason that the # releases be one way and the location releases be like the other. One being a vault dweller and the other being a carrier or some other job. Perhaps imagine this.. A raider left for dead trying to recover and ... etc etc. A new avenue. Hell they could create a third one more like Civ where you go and help build up your towns and communities as another community (faction) tries to bring you and your communities down. So many option.. however what isn't' an option is not paying attention to your core loyal fans and giving them something they love.- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
No they cannot. AS much as some complain about what could have been done.. what has been done by beth moving the game over to the newer engine.. is going to make things a lot better for the fans of Skyrim. Same thing would have happed if Fallout 3 was ported over to the new Fallout NV engine when it was about a year or two old. Imagine what would have been done with that game and how much more life would have been given to that old game. Even with shortcomings of the new SE.. it is still something great. (even if Beth was being an ass to those modders to get their mods up for consoles... )- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Sound like it. He don't want it and "get to the point where someone else took care of all the details and all I have to do is update the .esp" part is the reason I think it is very possible. I think the person or persons that take it over would have to show that they have the chops to do so but I don't think they will mind. This is afterall one of the main mods for almost everybody with only a few not wanting to have it installed.- 42 replies
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ritualclarity commented on ritualclarity's gallery image in Fallout 4 Gallery
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Yes.. but you combined the mods and added them to your game to just your liking... therefore it IS your game. You just don't own the mods that you used. Yours would be unique from many others even if only slightly but that makes your game unique as well. As unique as you are.- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Here is an interesting article.. https://www.rockpapershotgun.com/tag/the-elder-scrolls-v-skyrim/- 42 replies
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ritualclarity posted a gallery image in Fallout 4 Gallery
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Yes I saw that as well. ONe of the benifits I would suspect would come around with the 64bit engine. Finally now real populations for those with beefier rigs.- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
That hostility is just uncalled for when you don't have proof that it was someones intent. Then even if you do.. death threats? really? If your computer and game is so important... then don't download any mods.- 42 replies
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
I didn't say you did I was referencing the info that was given related to what Bethesda stated they would do. Yes... I agree. Not sure if it was lazyness on their part or perhaps they felt that the modding community would port the NPC texture improvements over to the xbox and such. NPC improvements are one of the first mods / fixes that come about with any of the Fallout or TES titles. Basically they might be thinking that no matter what they do... someone will create a replacement for their NPCs. Being a business they likely decide to focus on other things. Yes. however I believe those that wanted Skyrim... would have gotten it by now. Also I know of some hearing about the new edition and it being free... went and got the old Skyrim before this so they can get the new one for free. So they (Bethesda) even got some sales boost from their old edition before the release of the new one. Of course they aren't doing this out the kindness of their heart. Yes.. about the modders porting / jumping in and making mods for consoles. It being free for those that have the game already is a benefit because some of those are modders and a portion of those might port their works over to consoles.. It is a win for them. Also hope it is a win for us as well having a stronger engine and hopefully a better ability to mod the living shit out of it without running into the vram issues and Win10 graphics issues that so many have had with Skyrim. Frankly I wish they ported over Fallout 3 and NV over as well. Hell there are lots of mods there. Even if they didn't add all that "special volumetric lighting" and other crap just a wholesale port... it would be very cool. no more unofficial ~130 plugin limit, black face/body glitches etc. Hell.. port over Oblivion and even Morrowwind (without even added graphics improvements) The modding community would fix that with the added head room. In fact it might even be best not to mess with the success of the previous games. They can then sell the releases on the new consoles with the abilty to have some mods on them as well for very little cost on their part. I am pretty sure that they could at least recope their expenses in porting considering by now they have a pretty good concept and understanding how to port their games over. After all it is still a Gambro engine just went 64bit. Maybe if this is a success and people mention this in forums often they might just do that. Then we would have added head room for our old games as well. yes.. I see your point. I don't do console games anymore. However I believe if those users want the mod to be ported over and it is popular enough. .. well they need to buy the author a copy of the game at least. You forget not everybody has all the consoles.. to get the console say if I was a modder would be $$$$ however once gotten I can sit back and play a few other games as well.. I am not getting your tone wrong. I also see your disappointment. However... their approach was good for both parties.. them and us. Not normally a process that they have been doing for the most part in recent times (for example the 1 day review copies ) So I am pleased with their "gift" and accept it as such even though they do gain benefit. I also hope that they continue forward with this path of working and being "nice" to their users perhaps porting other of their games or adding content or even listening to the users desires. I am not holding my breath.. however for the first time they got slapped like a bitch with their Fallout 4 game. Sure it on paper shown well but the old fan base just spit fire out when they got a copy. They hated it. Also likely not getting GOTY which they were so proud of getting for most of their previous titles. Fallout 3, (believe Fallout 4) Skyrim (original) so they were high on themselves. They are a business and if Todd Howard is paying any attention even a blind man can see the growing resentment for what they did and do every time they turn around (like the 1 day reviews when they just need to be more selective of the reviewers to get better results and still give info on their products from a partial 3 party reviewer. Still not impartial but the footage can give some info as to the game outside of the press releases) Fans of their games... want them to be successes. They want them to create games and many are more than willing to plop down $$$ for the game. They just want better. Better NPCs, more quest, better content etc. AS much as people bitch about the plot line of the player being married and being locked into a story like that (more specific than general) if Bethesda just put more content in like Fallout 3 or NV then at least the quality and content would have been there. Far less bitching on the players part. TL;DR I agree I am excited about the new Skyrim and the possibilities and hope of hope that it works out even at 20% of what I expect it to be. I am also excited that we will have more head room for our modded Skyrim games and the prospect that many of the Vram and Win 10 issues experienced before will be a thing of the past. I applaud them for the effort to port (regardless of how trivial it was and how it does benifit them as well) and hope if they see this as successful that they also do it with Fallout 3, NV, perhaps even Oblivion etc. Even without upgrades to the game.. just a wholesale port for users to have more head room to mod.- 42 replies
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Hello, welcome to the site and I hope you enjoy yourselves... I know daicion is already..
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
That is very likely. It looks a bit better with textures and fog etc but not as good as the hype that They have given about the new release. I t runs as good or better than the original on my rig when not running mods. In fact I haven't crashed yet. Before I would crash at the exit from the caves or somewhere between there and the dragon. This time no crash. However to be completely honest.. that was the old Skyrim early on not recent versions of the original. Recent versions of the original play just the same. Yes. that is an improvement that I hadn't seen yet. A pretty good improvement as well. Mods will fix that like you stated. It would be nice however to be honest they stated they were fixing the engine (updating it) and giving lighting and some clutter. I didn't see anywhere them stating they would improve the characters or their animations etc or for that matter any of the NPCs that were created. So since they gave it to us without any cost or such then all in all it is a nice improvement provided the tools and frameworks we enjoyed before can and are moved over to SE version. Then in theory we wouldn't have the Dx bug that prevents the use of more ram for cells, textures, meshes and such. Hopefully we will be able to get a bit more out of the game now. I don't even expect it to be as good as Fallout 4's engine as they were "learning" on the Skyrim SE so I suppose that means it is the early edition of the changes made and their "lessons" from SE were used to beef up Fallout 4 engines. Which I can accept. Lets keep in mind they didn't have to release it for the PC. They could have just kept it for consoles. Yes I realize it was a quick and easy patch because they wanted more use of their mod systems. they could have just repacked the original and uploaded it with Mod support instead of spend more time tweaking and bringing it up to par for release (from whatever form they had for the testing of the engine which I strongly suspect wasn't in distribution form) TL;DR Played it and liked some of the changes, don't think they went far enough but then again it was free, and will be waiting for final judgment for the mods currently used to be ported over to the new SE system and view the results for the final decision. Well my play through was a bit better than the video example. Not sure what the creator was doing or when it was taken.. (perhaps early on before a patch? ) Anyway it is very much like the old Skyrim with some lighting and fog effects and a touch of graphics improvement s however those could be easily fixed with some mods even on a machine running a GTX960 or similar. If you got Skyrim give it a shot and download it.- 42 replies
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[Skyrim SE] Things to know when converting standard mods to SSE The above is a post from http://afkmods.iguanadons.net/ It covers some questions and concepts of how to port over a mod from Skyrim to Skyrim SE. The author is Arthmoor. All credits for the article goes to him. This thread is for those to review the above and if necessary post questions, updated info and experiences with porting their mods or other mods to Skyrim SE (personal ports). Also any other info needed or useful in the porting of mods from Skyrim to Skyrim SE can be placed in this thread. Together we can quickly have the new Skyrim updated hopefully to what we had with the old one but with more access to Ram and Vram.
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Skyrim Special Edition Thoughts
ritualclarity replied to ritualclarity's topic in Skyrim Special Edition General Discussion
Update. I was able to play it a bit without any mods and it is pretty much the original game. Some upgraded textures and meshes but not great deal. There is more clutter on the pathways which look kind of nice. Gives a better "feel" The fog and lighting does help give to the mood but sometimes a bit overkill for the situation. Considering this is a newer engine those using Win10 and a beefy card with >4gb ram might be able to get more out of the modded Skyrim than the original. This still remains to be seen if the engine can handle a heavy load like its older brother with the greater amount of textures that most heavy modders of Skyrim kept on running into walls with.- 42 replies
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Ah.. crap.. Placing this here because it is just proof that Besthesda don't have a real clue what their customers really want. How can you trust their product without a good review from your favorite trustworthy reviewer? case in point that they don't understand what it is we do. Many of the scenes look like you are looking through a yellow filter/haze. Upgrade the graphics, textures and meshes but put a yellow haze one it. Like looking through a jar of piss playing the game. What is it with Bethesda and their filters? Just another reason for not trusting them to give a great product. It isn't any better than what we could do ourselves and actually have done ourselves. However it is built in now. Maybe when the mods get into full swing we will be able to go beyond what was the original game capabilities, especially for those that use graphics card > 4gb as I believe this is a 64bit game so there shouldn't be the crappy issue with the current Skyrim and memory for Windows 10 so there is that. Hopefully mod authors can polish this. EDIT: There seems to be a great deal of mods already updated to work with this new edition. From what I can read it is going to move pretty fast once they get the SKSE version for this game completed. Which should be soon from some sources. So for any Skyrim Lovers.. is this a YEA!!!! or a NEY!!! Chime in. I do hope I am wrong on this.
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Bethesda Pulls the Plug on Pre-release Game Reviews: an OP-ED
ritualclarity replied to Kendo 2's topic in Gaming Discussions
Only so much can be fixed if the mod tools like CK are crap... They need to give the framework and some access to the tools needed to do this. Before this was the case and the argument was sound.. now it isn't. I don't see the growth that I have seen in the past. at first I took it as a result of a new game.. however constant complaining (more so than usual) for the current CK in Fallout 4 is well more than I ever heard of in Fallout 3 or NV. Perhaps it is because I am watching more... but I doubt it. I have very limited confidence on the next TES game. Not unless they really start to change their model- 20 replies
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