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ritualclarity

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Everything posted by ritualclarity

  1. They seem a bit tame. :). I can listen to this, not bad, not bad at all.
  2. Here is a resource. This is my go to place for most MO learning needs. I haven't done Oblivion and MO so I can't help with specific setups r/t MO and Oblivion. I hope my link is useful, at least until Anatriax can chime in. http://wiki.step-project.com/Guide:Mod_Organizer
  3. There wasn't. I was just commenting that Groovtama has graced us with a copy of his mod, and we don't need to go to Nexus for it unless there is something different about that version I did find a extended on Lovers lab. Perhaps he moved it? Not sure if it is the one she wants for the tutorial but I will paste it here http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended-xpmse/ Not sure haven't been that far in the tutorial to understand what she is doing at that point. Those files I found I believe are the same.
  4. @Anatriax do we need that one? We have one here from the same author.
  5. Time to celebrate. Our new little site just reached 1000 members as of April 6th 2016. It is a great milestone that we accomplished and shows we are moving in the correct direction. Lets keep the momentum and drive on toward 2000 members joining our fine little site.
  6. Cool. I think I will wait to rework my Skyrim and do other stuff until you are done then follow the entire thing from start to finish on a dedicated drive so it can be safe and easy to backup if needed. ;).
  7. This is NSFWmods Support thread for questions and answers for all things related to Mod Organizer. There are many sources which have been uploaded here which have a wealth of info which can solve most questions or issues. This forum is open for support by the NSFWmods community. Please feel free to ask questions and more importantly for those that know the answer to answer them. Below are some links which have some useful info for review. Please try to answer your questions. There is a wealth of info on the web for MO. If you do have any questions please try to be as detailed as possible and give info of what you did, and /or what you don't understand. It is almost useless to say.. "It don't work, what's wrong". I kid you not there are entries on forums with similar questions. Madam Celo don't work here and we are busy adults and don't have time to try to figure out what you are asking before we even give you an answer. Please help us the community help you the member by asking concise clear and as detailed answers as possible so we can provide you proper and accurate answers to the best of our ability MO FNIS Installation Thread MO SKSE Installation Thread MO Installation thread. Yea.. MO.. !!!
  8. Where you need it to be. It can be different just like any other mod. It needs to be above all other conflicts for most people. Added some clarifications. It has been up on LL in that exact wording for a very long time.. Nobody asked that question.. lol Vortec you were too fast. I hadn't had a chance to open a proper support thread for all things MO.. :). It will be up shortly and you can post those suggestions there and with your level of skill perhaps even provide some assistance as well. Further questions for MO can be asked here where I created a thread for these questions.
  9. All questions for MO can be addressed here Here we will discuss the installation and configuration of FNIS. With Mod Organizer there are a few steps to follow that is different from Nexus Mod Manager. We will cover these as well as the optional components of FNIS. This is a rough draft and will be improved over time. Requirements: Steam Skyrim Mod Organizer from Nexus or Sourceforge SKSE FNIS After you have Steam installed you can download Skyrim. Once that has been done you can then install Mod Organizer. There are resources for this here. When that is done you can get your copy of FNIS. You can choose to download it manually somewhere you desire or use the "Download with Manager" provided you have Mod Organizer properly setup for this. I will cover both options here. There is the Main files which are required for FNIS to work. The optional is up to you to install if you need or desire those files. The most common used is "FNIS Creature Pack", and "FNIS Spells". The others (if there) are for patches for specific issues. Only use those if you need them. Download Manually: When you download manually you select the button on the top right of Mod Organizer (that looks like a box with a CD in front of it) and a window will open for you to find the file you wish to install. Download with Manager: You will go to the right side and select the "Downloads" and scroll down for your newly downloaded mod. Alternatively you can to to towards the bottom and there you will find a place where you can enter a "Namefilter". From here the installation is basically the same. Double click on it and an "Install Mods" panel will open. Current version of FNIS will give you bright red text. "No game data on top level". When this happens you need to click on the arrow on the side of the entry for your mod you wish to install. In this case it is "FNIS Behaviors". If you see "Looks good". when trying to install a mod review the structure and if it looks good (like the bottom example with the green "Looks good". ) then you can click OK. When you click on it you will see a "Data" folder. Right click on that and you will then be able to "Set Data Directory". Afterwards you will see this. The key to know it is setup correctly is the green text "Looks good". Now you can click OK. Mod Organizer will process and give you a new mod entry on the left side depending on what you typed in on the top of the panel. In the example this is FNIS Behavior. You will follow the basic steps from above for any of the options you have. However with one difference. You can choose to "Merge", "Replace", "Rename", "Cancel" Essentially the mod has already been installed. This often happens when you try to install optional components of the same mod. You have a choice here you can "Merge" or you can go back to the top of the install window and change the name to a more appropriate one for the optional component you are installing. Mod Organizer is powerful and you have lots of options. It is up to you to choose how you want to handle the installed mods. If you rename a mod for a separate entry you need to be vigilant to be sure all optional patches are below the main module so that the correct files are presented to the game. If you decide to "Merge" you need to be sure you are installing them in proper order. Much like you would have to do with Nexus Mod Manager or other traditional managers. This will make those files that would conflict overwrite the files from the main module in favor for the optional packs. Don't merge mods that aren't the same unless you really know what you are doing. Otherwise you will have wasted your time setting that mod entry up. No harm will come to the mods installed as they are separate entries. You however would have to recreate the mod entry again and delete the bad one. I sometimes merge them... sometimes I leave them separate. Depends on my mood and what I want. If I am checking for conflicts with other mods I usually have all the optional patches in question separately installed. If I am conformable with the mods I have in my selections I merge the mods form one author/mod into one entry on the left side. In this case the FNIS Spells would get merged into the FNIS behaviors and I would have only one entry. Congratulations.. you have FNIS installed. Now to go play a game, right... WRONG. You need to set it up correctly for Mod Organizer to function properly. Setup FNIS for Mod Organizer. There are many sources and ways to set up what is called an executable in Mod Organizer. I will show you one specific for FNIS. Others might require special setups. Follow those setups until you are sure of what you are doing. Don't worry about playing around. The design of Mod Organizer is to protect your game folder. If you screw something up, most of the time it is a simple fix of going back, delete what you did and doing it correctly the next time. I will try to keep the instructions on how to create an entry in MO for executable as simple as possible and something you can do with other executable you might have going forward. This instructions shroud work for most of them. I want to take a moment to let you know that all executable that are needed to access the mods in Mod Organizer must be ran through MO. To start with this step we will move to the top of the right side. There you will see a Run button. To the right of that is a drop down panel. Click on that and you will see various entries of executable that you have installed and Mod Organizer already recognizes. Select the <edit...> button. Now you see in the small window the various executable you have installed. Your window might not have all the executable I have as i have already installed many. The first step.. Enter some name in the Title section. I suggest FNIS Then click on the "..." button on the side of Binary and navigate to your FNIS installation. Skyrim/ModOrganizer/mods/ForesNewIdelesinSkyrim - FNIS/Tools/GenerateFNIS_for_Users. Once you have that selected click "Add" button on the bottom of the window. When you do you will see the new executable entered in the window with all the other executable you have setup in Mod Organizer. Now click on "Close" bottom on the bottom. Now when you return back to Mod Organizer and click on the drop down menu beside the "Run" button you will see a nice entry for FNIS. Congratulations. You have FNIS installed and ready to be used.. Now to the game right? NOPE.. Sorry. Now you have to set FNIS up for the game. There are a few things you need to do before this. If you haven't started Skyrim and set up the graphics you need to do so before running FNIS or it will give you an error about having an improper Skyrim install. Another thing you need to know is your mods you are running in Mod Organizer so you can select the various check boxes on the bottom of the FNIS panel. These are unique to your particular mod setup. . FNIS is one of the last things you run after the SkyProc patches and merged mods and such. You are also advised to have a clean "Overwrite" folder for the files that FNIS creates to go to. After all that has been done then come back and finish this tutorial. Click on FNIS and click "Run" a window will open up outside of Mod Organizer. #1 You might notice that Mod Organizer will show an "unlock" button over it. This is normal when something is running through Mod Organizer. #2 This is the panel where you will select the various mods and settings you need for your particular mod setup. Not having this properly setup will result in those mods not properly working. #3 this is the button you click on to update your FNIS records. The records you created will be placed into Mod Organizer's "Overwrite" folder. You are suggested to make a mod out of this for the profile you are currently in. Each profile and every change to any part of your game that affects animations will need this to be re-ran. The results of not doing so are your NPCs standing around with their hands on their sides. #4 is the output window where the processes will show and the final results will be shown. There shouldn't be any errors here. If there are (and you started Skyrim at least once) you might have a problem with animations in game. Seek out assistance to help resolve the problem and remember to copy / paste (in a spoiler please) the output from the FNIS window for those in the know to properly advise. Failure to do so will result in a slower response time or just plain ignoring your request for assistance. Example of a simple mod setup. This process might take considerable time depending on your complexity of mods relating to animations. Just let it run until it is done. Click on the "Exit" button and Mod Organizer will unlock and you can continue your process of setting FNIS up for Mod Organizer. When you click Exit you are given the option of having a link on the desktop. I select no. I run FNIS through Mod Organizer and am not sure of the results of using the link. Use under your own risk. However if there isn't the same or expected number of animations added chances are it isn't working. As I mentioned above you are advised to create a mod out of the resulting files. To do so click on the "Overwrite" folder and select "Create Mod" and input a name for the mod. Something descriptive that will make it easy to tell this FNIS mod from the others you will need to create for the other profiles. You need separate FNIS mod entries if you have any difference in mods usage or setup between your profiles. If they are exactly the same then you can run with one created mod. Make sure you have FNIS mod (and any optional installed mods) activated (checked) as well as this newly created patch for FNIS for this profile and now... yes if everything else is ready you can start a game.
  10. You like it? If not let me know if there are some changes you would suggest. I am currently working on FNIS.
  11. Off topic but I did transfer my SKSE installation tutorial over here just a few minutes ago. It has a PDF for download as well (includes photos). Just an FYI.
  12. All questions for MO can be addressed here The attached file is a downloadable PDF with photos and a more detailed instruction for those that need added guidance. The Mod Tutorial – Installation of SKSEv2.pdf The Mod Tutorial – Installation of SKSE Scope of tutorial: Cover the basic installation of SKSE from download to installation as well as load order configuration in MO. This tutorial only covers the installation into MO if you wish MO to control the conflicts with scripts that SKSE installs. ( advised) Still needs to have the correct files installed into the Skyrim folder manually. (everything but the data folder.) Drag and drop into the same folder where you see TESV and "Data" folder. Drag and drop into the same folder where you see TESV and "Data" folder. Requirements: (If you need more info on this or resources check here.) Steam Skyrim Mod Manager SKSE It is assumed for this tutorial that you have a functional installation of Skyrim and Mod Manager ( MO ). Step one: Download Download SKSE. Current version as this tutorial is 1.7.1. Select the 7z archive version For this tutorial I am saving it to the desktop. You can save it anywhere just remember where you downloaded it. Step two: Installation Open MO. Click on the top left icon that looks like a CD. Select that and then click “Open”. You should see the program name to the left of the “Open button”. Now a new windows opens and is giving a warning “No game data on top level”. This indicates that the structure of the install folder is wrong and MO doesn’t know what to do with it. If it is installed like this SKSE won’t work. We need to make some changes. This is because there are files in the SKSE download that you don't need. One thing I like to do is go to the top drop down menu where you see SKSE and rename it to a name that is easy to remember and manage For this tutorial I am using Skyrim Script Extender (SKSE v 1.07) as the name. Click on the file and expand. Right click on the “Data” folder and “Set Data Directory” Now you have a comment on the bottom of that window “Looks good”. Select “OK” button to the right of that and the mod will be installed. Step three: Fixing the Load order. Drag that file up to where you want it or change the "Priority" number to where you want it in the order. Generally it is advised to be above all other mod entries that conflicts with it so that those entries will override it. Step four: Use SKSE You are now ready to use that tool that you just installed. Make sure you use the “SKSE” option left of the “Run” button. Step five: Praise MO Yea MO!!!!
  13. There have been those around here that have asked how to create signatures. I will cover how to here. First you need to look up to the top right of the page and find your name. Click on your name and a drop-down menu will be visible. Select the "Account Settings" option. Now you will see a "Setting" page. Select the "Signature" option... duh... Do whatever editing you desire be it links, text, or even photos. The panel works like the regular panel on the forum. You can use the BBC codes to control where on the signature the photos, text and such occur. It also appears that the top tool bar works to do this as well. Basically if you can do it in the regular forum you can do it here. Keep in mind we at NSFWmods respect your creativity and allow maximum flexibility to express yourselves to fellow members, however please show respect with the content and particularly the size of the photos in your signatures. (and for some text). You have all the tools of the editor at your disposal, use it as needed to provide a nice clean signature respectful of other users of this site. I believe a good general rule of thumb is to follow some of the other sites like ours that have rules related to the signature sizes and content. You should be safe with those. Below are some examples. Small Large If there are any questions on the sizing of the signatures please post these on the NSFWMods rules discussion and let one of the staff help you make a judgment call. Please don't make fellow members have to scroll through massive signatures to get to the content they want, but most of all please don't make us treat you like a child and create a rule for the size of signatures.
  14. I looked through the tweaks and they look awesome, nice and clear and easy to follow. You want to keep MO together with Skyrim. Do you think it matters if its on an separate SDD (both). I am thinking on using one of my older SSDs for this. Also if possible how big is the entire Skyrim folder for you now that you are almost complete with your tutorial. So I can budget my space for the install
  15. Didn't know about this artist.. but it ain't bad at all.
  16. NOw shows 4 and I still can't get back there. I am not too concerned but I was logged on and don't want to be logged on and fill up space if there is limit.
  17. I just got kicked out while being logged on. There are 5 there and I can't get back to the chat.
  18. ritualclarity

    Reporter

    I believe this looks like Piper, am I correct? You updated the outfit? Or is this your character. Either case this looks good.
  19. Did you know there is a real radio station named KDST? http://lightningstream.surfernetwork.com/Media/player/view/KDST_gsl.asp?StreamingServerName=nick11&OnDemandServerName=nick10&targetWidth=1000&targetHeight=800&call=KDST Warning: You might not want to listen to it. It isn't the GTA K-DST. Copy the address from the Web browser, then paste it here. That is what I do.
  20. Hey... Its George Michael.. I really like your screenshot.
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