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4 Screenshots

About This File

  • This CC is offered completely free
  • You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
  • I don’t take requests nor commissions

Details:

  • Base game compatible
  • For teen, young adult and adult femsims
  • Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: 4914; Bow version: 5226
  • 3 color channels; Bow version: 4
  • Will elevate young adults and adults 6 “units” above ground, 5 to teens
  • Only available in .package format

Defects:

  • Shoes look very weird in CAS, in-game looks fine
  • Patterns look awful except on the bow and toes area
  • Blockiness and hard edges everywhere, the more you zoom the worst it looks
  • Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
  • 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time

Notes:

  • These shoes combine a heavily modified mesh from Electronic Arts for heel/soles and also a bow, the rest was made by me
  • I generated a normalmap for the bow so almost every color should look alright
  • These shoes and every single pair or “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the leg seam

Credits:

  • Heel/soles and bow meshes and textures by Electronic Arts
  • Toes from Blooms Sexy Feet

User Feedback

Recommended Comments

Karma199696

Posted

i never liked high heals in TS3 because Sims' height didn't change, wearing high heals shoes actually shortened legs...

with all the shoes you are posting it isn't so, they actually do what heals are supposed to do... so i really like them !

thanks. :D

  • Like 2
ritualclarity

Posted

8 hours ago, Karma199696 said:

i never liked high heals in TS3 because Sims' height didn't change, wearing high heals shoes actually shortened legs...

with all the shoes you are posting it isn't so, they actually do what heals are supposed to do... so i really like them !

thanks. :D

JoshQ has really taken his time to learn the trade. His skill is easily recognized by looking at the works he has done. The "Devil is in the details" is what you are pointing out. The little things that mean so much and make such a difference. These little touches really make this such a great mod and JoshQ such a great mod author.

I don't have Sims 3 (however starting to consider the purchase due to excellent mods like this one) but if I did I truly believe this is one of the first mods I would install in my game.

  • Like 1
JoshQ

Posted

That's right, shortened legs (and lack of bunny suits) were some of the reasons I decided to learn how to mod this game, oh boy what a trip! Thanks for your support I really, really appreciate it :D

  • Like 2
Karma199696

Posted

1 hour ago, JoshQ said:

That's right, shortened legs (and lack of bunny suits) were some of the reasons I decided to learn how to mod this game, oh boy what a trip! Thanks for your support I really, really appreciate it :D

Thanks the Divines you did ! (Skyrim quotation LOL). RC is right, you really did a great job !

  • Like 1
ritualclarity

Posted

2 hours ago, JoshQ said:

That's right, shortened legs (and lack of bunny suits) were some of the reasons I decided to learn how to mod this game, oh boy what a trip! Thanks for your support I really, really appreciate it :D

You deserve the support. There are authors that do recolor and retexture etc. I understand the process somewhat however I understand that even the shear amount of effort it would take to do what you did (even more when you didn't know how to do it)  pales by comparison to the actual work needed. This is because even though I understand the gist and some of the procedures that are done. I have no clue or ability to understand the actual complexity of the actual task.

For those newer members, If I am correct, JoshQ actually redid the meshes in such a way that you could have proper high heels (where as Karma appreciates the character gets taller) This is far different than creating a set of shoes to cover the feet alone. Trust me. Then to make it compatible with the rest of the game and any mods that follow the same expected structure of EA... Can't even fathom how that was done. :) 

 

JoshQ

Posted (edited)

The real hero is MarkJS he created what I believe were the first shoes capable of increasing height then if I'm not mistaken MJ95 (maker of the Madlen shoes) followed, in the middle you have people like CmarNYC, Blooms Base, MrAntonieddu and many more who contributed in several ways. After a lot of months I was able to finally understand how those shoes worked and how to make my own then it was a matter of learning how to mesh, generate textures, morphs, bones and of course battling with the game itself :P

It sounds very difficult but the biggest hurdle is know how to mesh programs like Metasequoia, Blender or Wings 3D are a big help, the rest is just to get used to the game's specifics and limitations. One day I will write about the basics.

Edited by JoshQ
  • Like 2
Karma199696

Posted

i know Cmar and Bloom, didn't know the others. now that i do, i'll look for their creations too :) an other reason to thank you for ! ;)

  • Like 1
ritualclarity

Posted

13 hours ago, JoshQ said:

The real hero is MarkJS he created what I believe were the first shoes capable of increasing height then if I'm not mistaken MJ95 (maker of the Madlen shoes) followed, in the middle you have people like CmarNYC, Blooms Base, MrAntonieddu and many more who contributed in several ways. After a lot of months I was able to finally understand how those shoes worked and how to make my own then it was a matter of learning how to mesh, generate textures, morphs, bones and of course battling with the game itself :P

It sounds very difficult but the biggest hurdle is know how to mesh programs like Metasequoia, Blender or Wings 3D are a big help, the rest is just to get used to the game's specifics and limitations. One day I will write about the basics.

:) Humble as well...

Don't sell yourself short in any fashion. They were the trailblazers and proved that it could be done however, it is no easy feat even with guidance and proof of concepts to get this level of work done.

Quote

t was a matter of learning how to mesh, generate textures, morphs, bones and of course battling with the game itself :P

You were learning from scratch. New or at least pretty new to the idea of modding and content creation. You went from that to the level you are. This is what I find amazing. Proof concept that if someone is willing to work at it they can do and create great things. Most newer mod users have the concept that people doing this are experienced in texture creation, meshes, animations and such already and just using their skills to make some mods for the community when in fact, many modders first experiences are doing those mods they are working on. Which is so AWESOME when you think of it.

I really hope you do write about the basics sometime. Retextures for example, slight mesh alteration or even how to change where the shoes are shown in the sims game would be great. Really anything that could get some more people creating content that they want and don't have.

JoshQ

Posted

10 hours ago, Karma199696 said:

i know Cmar and Bloom, didn't know the others. now that i do, i'll look for their creations too :) an other reason to thank you for ! ;)

There are a couple more like Jurassica and Tractusopticus, you can find them and more here

8 hours ago, ritualclarity said:

:) Humble as well...

Don't sell yourself short in any fashion. They were the trailblazers and proved that it could be done however, it is no easy feat even with guidance and proof of concepts to get this level of work done.

You were learning from scratch. New or at least pretty new to the idea of modding and content creation. You went from that to the level you are. This is what I find amazing. Proof concept that if someone is willing to work at it they can do and create great things. Most newer mod users have the concept that people doing this are experienced in texture creation, meshes, animations and such already and just using their skills to make some mods for the community when in fact, many modders first experiences are doing those mods they are working on. Which is so AWESOME when you think of it.

I really hope you do write about the basics sometime. Retextures for example, slight mesh alteration or even how to change where the shoes are shown in the sims game would be great. Really anything that could get some more people creating content that they want and don't have.

Thanks and yes I will, just need to organize my ideas.

  • Like 1

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