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Kendo 2

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Everything posted by Kendo 2

  1. I HATE the 'same face syndrome' people get stuck on sometimes. Really trying to avoid that while making interesting-looking faces that have individual character. The face for a 'knight in shining armor' wouldn't be the face of a necromancer who's a real son-of-a-bitch.
  2. Happy to see the forum being updated regularly. I HATE visiting forums where they haven't updated in years. The new home page layout was confusing at first since there wasn't the usual scrolling panel for recent mods. Maybe you can bring that back later?
  3. My XPS rig is maxed out. I can run TW3 and FO4 without issue but I really need a new rig, even with the after market updated hardware I added myself.
  4. Saw that earlier today. If CP2077 has cover-based shooter elements the destructible environment thing will be a really cool feature. Physics for clutter and world items will be awesome too; newspapers blowing down the street, etc. TW3 already has stuff like that so there's no reason it won't be in CP2077. Now I just need a RL reason to justify buying a new PC so I can play it!
  5. Nothing 'wrong' with the mini-games, but consider that those game features received attention while key factors in the rest of the game were ignored. The man hours and budget spent on those mini-games could ave been used for something like better quests.
  6. Bethesda uses their lazy radiant quests as content filler. What's more important; pointless reoccurring quests and mini-games you can play on your pipboy, or meaningful quests with scope and actual consequences? Meh...fill the game with bullshit since modders will make the game better anyway. That's the Bethesda axiom.
  7. #11. Bethesda Quest Grind: Go here, kill this, return for reward. Rinse and repeat.
  8. I've been TRYING (operative word there) to get new complexions to apply and stick once they are added to a vanilla race face. With custom races it isn't a problem but the vanilla races always reset back to the default when the game loads. This is true for both males and females and I think that's why all of the 'unique player character mods' never have the face files. New complexions will work on NPCs because they are baked into the face tints when the face is exported; player characters don't have the luxury. I know RaceMenu can be used to apply an overlay to get new complexions BUT I want to do it the old school way so the info will be in an ESP and users will get the exact same results every time, just like they would with the vanilla game. It's very frustrating.
  9. Did some experimenting and I managed to make a male Nord face that doesn't look like a rubber Halloween mask.
  10. By the time you're 9th level in Skyrim it doesn't matter what race you picked; the bonuses mean nothing and the spell-like special abilities are outmatched by their real spell equivalents. FO4 had the same problem. And there's no way to really role play in either of those games since everyone is the same and all of the quests are on rails to get you from point A to point B without any chance of failure. I blame Bethesda's pandering to the console peasants for why those games are what they are.
  11. Yeah, I saw a video on Youtube sometime back that talked about it. Not only do they 'train you to be a witcher' but they also have authentic Medieval period food and festival activities, and they also have you do immersive 'quests'; like sneaking into one of the master witchers' room and 'stealing' a necklace.
  12. Well, one of the big 'selling points' Creation Club fans are pushing 'the DLC' sized mods that could potentially be uploaded there. It's already been pointed out that those types of mods take years to develop and require a team of modders. None of that will work for the Creation Club. What I think the Creation Club will really be; it will be like a Renderosity or SmithMicro store front but the content creators won't get paid like it is their own store front. Most of the content will be armor, clothing and clutter items since anything that requires scripting will never make it past the MicroSoft/Sony vetting process to get the content on to consoles. Bethesda modding isn't like DAZ/Poser content creation. DAZ/Poser artists know going in that what they are doing is meant for rendering and screen shots, and that is their target customer base. Bethesda target base is gamers, and that it is going to be THE PROBLEM. Also, DAZ/Poser artists retain ownership of anything they create because that is how the licensing and the platform sites work. That isn't the case with anything Bethesda; they own it by default and once it's uploaded to Bethesda.net or the Creation Club they REALLY OWN IT since they control the files. The Bethesda/CreationClub business model is a joke and no real artist would participate since they have to surrender all creative control. No one in their right mind would agree to that, but then again we're talking about Millennial modders who think of it as a fucking career choice.
  13. Bethesda doesn't QC the stuff they make in house. So they're going to QC content made by modders at the Creation Club? NO...they aren't. That's the real problem with paying for shit made by modders. Starting with Skyrim; any mod that adds external scripts has the potential to break the game or not work at all. That wasn't an issue with Oblivion, FO3 and NewVegas. Realistically the only mods that are 100% 'safe' to use with Skyrim/FO4 are mesh and textures replacers (depending on who made them of course). Start adding scripts and the problems begin. Another problem with Bethesda games is the OS issue. They say Skyrim will work with Windows Vista and above. That ain't true and running Skyrim on anything less than Windows 7 will cause problems. I ran FO4 on Windows 7 and I had a few issues with random crashes and bad rendering in some of the city areas. There's no way in hell I'm going to install Windows 10 since there are programs I use on a regular basis won't work with it (no plugins). I'm gonna go ahead and say this since it's what a lot of people think anyway; 'modders wanting to get paid' is mostly liberal Millennials with no real world work experience. That's why they think the Creation Club is a good idea. Does anyone trust a liberal Millennial's judgement? Didn't think so.
  14. Version 1.0.0

    608 downloads

    WHAT DOES THIS DO? This mod allows you to customize the female textures of Breton, Imperial, Nord and Redguard copy races. Oh, and they look like sluts. Feel free to move on if this doesn’t interest you. REQUIRED MODS Race Compatibility MOD FEATURES *10 new racial presets for each race. *Uses whatever hair, eye and makeup mods you have installed for the human races. *Unique file structures so you can customize the races to your liking. *Scripting for the new races if you decide to be a vampire or werewolf. SETTING UP THE MOD FOR YOUR GAME By default the mod comes with UNP compatible female textures, BUT the mod uses whatever body meshes you have installed. UNP is not required, but changing things around is your job. DISCLAIMER This mod is set up to use the cosmetics mods you already have installed. To accomplish this I changed some vanilla form lists. THIS WILL CAUSE CONFLICTS so you need to experiment and maybe juggle your load order. I suggest loading this mod last, make your character and then move the esp to a spot where it won’t interfere with your other mods. NO MALE SUPPORT!!! The mod ONLY supports customizing female characters. The male characters use the vanilla files so there isn’t any point in playing a male character if you’re going to use the mod. Play a vanilla race instead. SOS/SAM will work though. NO EXTENDED CHARACTER EDIT SUPPORT!!! I do not like that mod and I do not use it. I use RaceMenu. CREDITS Dimon99 for UNP TMPhoenix for Race Compatiblity Kendo 2 for everything else PERMISSIONS/TERMS *This mod is not a resource and you must have my permission to use my content in your own mods. *You may not upload my work to NexusMods.com, SteamWorkshop, Bethesda.net or any of their designees, Lover’s Lab, etc. The mod is for NSFWmods.com only. *As a downloader you have no vested interest in the contents of this upload.
  15. View File Kendo 2's Custom Races for Sluts WHAT DOES THIS DO? This mod allows you to customize the female textures of Breton, Imperial, Nord and Redguard copy races. Oh, and they look like sluts. Feel free to move on if this doesn’t interest you. REQUIRED MODS Race Compatibility MOD FEATURES *10 new racial presets for each race. *Uses whatever hair, eye and makeup mods you have installed for the human races. *Unique file structures so you can customize the races to your liking. *Scripting for the new races if you decide to be a vampire or werewolf. SETTING UP THE MOD FOR YOUR GAME By default the mod comes with UNP compatible female textures, BUT the mod uses whatever body meshes you have installed. UNP is not required, but changing things around is your job. DISCLAIMER This mod is set up to use the cosmetics mods you already have installed. To accomplish this I changed some vanilla form lists. THIS WILL CAUSE CONFLICTS so you need to experiment and maybe juggle your load order. I suggest loading this mod last, make your character and then move the esp to a spot where it won’t interfere with your other mods. NO MALE SUPPORT!!! The mod ONLY supports customizing female characters. The male characters use the vanilla files so there isn’t any point in playing a male character if you’re going to use the mod. Play a vanilla race instead. SOS/SAM will work though. NO EXTENDED CHARACTER EDIT SUPPORT!!! I do not like that mod and I do not use it. I use RaceMenu. CREDITS Dimon99 for UNP TMPhoenix for Race Compatiblity Kendo 2 for everything else PERMISSIONS/TERMS *This mod is not a resource and you must have my permission to use my content in your own mods. *You may not upload my work to NexusMods.com, SteamWorkshop, Bethesda.net or any of their designees, Lover’s Lab, etc. The mod is for NSFWmods.com only. *As a downloader you have no vested interest in the contents of this upload. Submitter Kendo 2 Submitted 07/18/2017 Category Races  
  16. 'I dun did told jue dey racist.' No wonder they're trolling her.
  17. Well the pencil and paper game had nightclubs, stripper joints, message parlors, etc. in the game lore. The guy who reff'd the game I played in had hookers who were part of a black market implant ring. That was way before 'Bordello of Blood' and 'From Dusk till Dawn' were even thought of. Anyway the pencil and paper game had that kind of content and CDRed doesn't shy away from whores and casual sex, romancing love interests, etc. Pretty sure what we saw in TW2 and TW3 will be in CP2077.
  18. Even though I trust CDProjektRed I'm not going to preorder. Most likely I'll have to update my hardware and before I fork over the dough for that I'm going to need to see what the game is about. After getting burned by Bethesda with FO4 I'll never update my rig to play a game I've never seen.
  19. Character classes mean one thing to me; characters builds will matter. People won't be able to play CP2077 like they do recent Bethesda games, where everyone is basically a blank slate and by 9th level it doesn't matter what skills you pick or what race you are. And if CP2077 does play like TW3 a lot of Bethesda fanboys will avoid it like the plague. 'Whadda ya mean there are zones where I can't go at first level and survive? Whadda ya mean I can't spam attack buttons to win a fight? And whadda ya mean I have to prepare for combat and use tactics?' Casual gamers are going to hate CP2077 if it's like that...and I hope it is. If the video game is anything like the pencil and paper game from the 1980's, certain implants will work with certain character classes better than others. You'll actually have to 'play a role' in a role playing game. It sounds really revolutionary consider what we've been getting from AAA games for the last decade.
  20. I think (not sure) the face files are universal to both games. I'm still using Skyrim32bit because 64bit doesn't add anything I don't already have or use regularly. Anyway, the way I'm making the faces doesn't hinge on RaceMenu, ECE or any external software. I'm editing the face.npc files at the source; meaning they can be imported or exported using the CK and you'll get the same results every time. I discovered this by accident, but again I think this is how the devs generated the initial faces for the game, since the blank face.npc file I started with looks like the faces from the unused vanilla 'Default Race'.
  21. Here's the same face but imported to the Imperial race. The morphing is a little different since each race has their own 'look', but it is basically the same. A few minor adjustments using the vanilla Skyrim face sliders fixes any weirdness.
  22. I figured out a way to export and import faces using the vanilla game face records codes. I can make almost any human face work for any human race. as long as they are the same sex. The blonde in the screenshot started life as a Breton, now she's a Redguard. It's actually pretty easy to do since all the human races use the same tri files.
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