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The Sims 4 Community Library

Overview:

An API, for The Sims 4, used to make creating/writing mods using Python much easier and more accessible. On its own it does only a few debug commands/interactions. Only install this API if you also have a mod installed that requires it! This mod is intended to always be backwards compatible, so it is recommended to always keep it up to date!


Game/Creator:  The Sims 4 [EA]
Modder: ColonolNutty - Documentation - Github Wiki - Discord (Pre Release Builds Available There)
Language: English
Game Version:  1.108.349.1020 (Lovestruck) and above

 

Features:

Spoiler

A Short List Of Current Features (Not all utilities are listed here because they are waaay too numerous!):
For a complete list of features and utilities, check out the documentation at the top of this description!

  • A vast library of Vanilla Tuning identifiers for easy retrieval (Enums)
  • Logging
  • Exception Handling
  • Custom Dialogs
    • Choose Dialogs, Outfit Dialog, Purchase Dialogs, and more!
  • Custom Notifications
  • Custom Interactions
  • Custom Icons
  • Event Handling (Creating, Dispatching, and Listening)
    • Dispatching of Vanilla Events, such as Age Changes, Traits Added/Removed, Buffs Added/Removed, and more!
  • Miscellaneous Utilities
    • Manipulate Sims, Objects,. the Weather, the Terrain, the UI, and many more!
    • Manipulate Sim Voices, Households, Gender Options, Genders, Situation States, Object Repair States,
  • Test Framework
    • Write and run tests (Can be run from within the game)
  • There are a TON more features not listed here! You may see all utilities/classes available to you at the Documentation link at the top of this description!

 

Installation:

Spoiler
  1. Download the API using the links at the bottom of this description
  2. Unpack the archive using your favorite archiving tool.
  3. Drag the files and folders to your The Sims 4 directory. The files will be at `The Sims 4/Mods`. Overwrite All if asked!
  4. Keep in mind the ts4script file MUST be either top level (Directly in the Mods/folder) or one folder deep (Mods/Blah/). Any deeper and it will not work.
    The final paths for the files should be the following:

    The Sims 4/Mods/sims4communitylib.package
    The Sims 4/Mods/sims4communitylib.ts4script

 

FAQ:

Spoiler
  • Q: S4CL is throwing a ton of errors in my game! Can you fix it??
    • A: S4CL can catch errors caused by other mods. It is extremely rare that S4CL itself is the one breaking.
  • Q: Is S4CL compatible with X???
    • A: S4CL is compatible with ALL mods, it is intended to be an extension of The Sims 4 and not replace functionality of it.
  • Q: I don't want to use S4CL because it contains Adult Content!!
    • A: S4CL does not contain any adult content whatsoever. It may be available on Sites that permit Adult Content, however it does contain any adult content itself.

 

Translations:

 

Usage (For Mod Authors):

Spoiler

A nifty tutorial has been created on the Github Wiki to help those wishing to either get into modding The Sims 4 or to begin utilizing S4CL, you may find it here

 

Change-Log:

Spoiler

The changelog is kept up to date and is located here

Edited by ColonolNutty


What's New in Version 1.78   See changelog

Released


- Add a command to swap the gender of a Sim. `s4clib.swap_gender`
- Added a fix for the vanilla `Sim.can_see` function where `los_constraint` property was attempting to be used while it was None. (Thus throwing an error). This fix checks for the property to be None before continuing the rest of said function.
- Added a new SHIFT+CLICK interaction to all objects. This interaction will let you change the various states of those objects.
  - For example, you can change the image on a computer monitor to one of the many images the game uses.
- Added a debug dialog for changing the state of an object.
- Added a couple more values to `CommonObjectStateValueId`
- The `CommonOutfitUtils` commands now logs the things it prints to the log file in addition to the console window.
- Added new functions to `CommonObjectStateUtils` for loading object state values, setting object state, checking the current states of an object, and retrieve all state items of an object.
- Added a function to `CommonRelationshipUtils` to retrieve all relationships of a Sim.
- Added a function to `CommonRelationshipUtils` to remove a relationship bit of a Sim from all other Sims.
- Added a couple commands for adding and removing relationship bits to/from Sims.
- Added a command to delete all Sims except the Active Household Sims.
- Added a fix for the vanilla `AwayActionTracker.remove_on_away_action_ended_callback` where it would blow up if the callback being removed did not exist in the `_on_away_action_ended` property.
- Added a fix for the vanilla `AwayActionTracker.remove_on_away_action_started_callback` where it would blow up if the callback being removed did not exist in the `_on_away_action_started property`.
- Added functions to check if a Sim can be picked up.
- Added a function to retrieve all Skills available to a Sim.
- Added a function to retrieve all Skills.
- Added a function to check if a Sim can route to another Sim.
- Added a command to set all Sims as having met each other other.
- Cleaned up some doc strings in various enums
- Added `CommonObjectQuality` and `CommonObjectStateId` enums
- Added some functions for setting and getting object quality to `CommonObjectStateUtils`
- Added extra arguments to `CommonSimCraftingUtils.create_from_recipe`
- Removed the checks for `has_motive` from various `CommonSimMotiveUtils` functions.
- Fixed an issue within `CommonSimStatisticUtils.add_statistic_modifier` where it was essentially not working properly.
- Added support for werewolves, related classes are `CommonOccultType`, `CommonSimType`, `CommonOccultUtils`, `CommonSimOccultUtils`, `CommonSimOccultTypeUtils`, etc.
- Updated CommonTraitId and CommonBuffId with new traits and buffs.
- Fixed an issue with Animal Sims spawned in with the spawn commands, where they did not have a breed entered for them.
- CommonAlarmHandles now have an `is_active` property that can be checked to determine in the alarm handle is still active.
- Added a function to remove Game Tags from objects.

  • Like 9
  • Thanks 9
  • Haha 1
  • Agree 1
  • Merry Christmas! 1
  • Yes! 1

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CrowleyAstray

   11 of 11 members found this review helpful 11 / 11 members

I had no problems with this at all - honestly, the only reason I write this review is to counteract the 1-star, as I feel like that is a troll account!

  • Like 1
SickBastard81

   4 of 4 members found this review helpful 4 / 4 members

This mod is essential, I really like how easy it is to use. ColNutty made a rock-solid mod.

  • Like 1
Krys1379

   2 of 2 members found this review helpful 2 / 2 members

I was bummed when I couldn't find this. I enjoy playing with this mod. Game isn't the same without it. Thanks for all your hard work keeping this mod going!

  • Like 1
Flaxz

   3 of 4 members found this review helpful 3 / 4 members

Just to balance out the 1 star from the troll

  • Like 1
mariak1010

   0 of 18 members found this review helpful 0 / 18 members

downloading this mod broke my downloads folder. it won't open anymore.

Response from the author:

Define "broke my downloads folder", because this API does not make any modifications to the game and thus would not "break your downloads folder". Did you mean your mods folder?

  • Confused 3


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