Jump to content

The Sims 4 Community Library 3.7

   (5 reviews)

1 Screenshot

About This File

TS4CommunityLib.png.52d77626bd18ecb86125a0809532fa05.png

The Sims 4 Community Library

Overview:

An API, for The Sims 4, used to make creating/writing mods using Python much easier and more accessible. On its own it does only a few debug commands/interactions. Only install this API if you also have a mod installed that requires it! This mod is intended to always be backwards compatible, so it is recommended to always keep it up to date!


Game/Creator:  The Sims 4 [EA]
Modder: ColonolNutty - Documentation - Github Wiki - Wiki - Discord (Pre Release Builds Available There)
Language: English
Game Version:  1.108.349.1020 (Lovestruck) and above

 

Features:

Spoiler

A Short List Of Current Features (Not all utilities are listed here because they are waaay too numerous!):
For a complete list of features and utilities, check out the documentation at the top of this description!

  • A vast library of Vanilla Tuning identifiers for easy retrieval (Enums)
  • Logging
  • Exception Handling
  • Custom Dialogs
    • Choose Dialogs, Outfit Dialog, Purchase Dialogs, and more!
  • Custom Notifications
  • Custom Interactions
  • Custom Icons
  • Event Handling (Creating, Dispatching, and Listening)
    • Dispatching of Vanilla Events, such as Age Changes, Traits Added/Removed, Buffs Added/Removed, and more!
  • Miscellaneous Utilities
    • Manipulate Sims, Objects,. the Weather, the Terrain, the UI, and many more!
    • Manipulate Sim Voices, Households, Gender Options, Genders, Situation States, Object Repair States,
  • Test Framework
    • Write and run tests (Can be run from within the game)
  • There are a TON more features not listed here! You may see all utilities/classes available to you at the Documentation link at the top of this description!

 

Installation:

Spoiler
  1. Download the API using the links at the bottom of this description
  2. Unpack the archive using your favorite archiving tool.
  3. Drag the files and folders to your The Sims 4 directory. The files will be at `The Sims 4/Mods`. Overwrite All if asked!
  4. Keep in mind the ts4script file MUST be either top level (Directly in the Mods/folder) or one folder deep (Mods/Blah/). Any deeper and it will not work.
    The final paths for the files should be the following:

    The Sims 4/Mods/sims4communitylib.package
    The Sims 4/Mods/sims4communitylib.ts4script

 

FAQ:

Spoiler
  • Q: S4CL is throwing a ton of errors in my game! Can you fix it??
    • A: S4CL can catch errors caused by other mods. It is extremely rare that S4CL itself is the one breaking.
  • Q: Is S4CL compatible with X???
    • A: S4CL is compatible with ALL mods, it is intended to be an extension of The Sims 4 and not replace functionality of it.
  • Q: I don't want to use S4CL because it contains Adult Content!!
    • A: S4CL does not contain any adult content whatsoever. It may be available on Sites that permit Adult Content, however it does contain any adult content itself.

 

Translations:

 

Usage (For Mod Authors):

Spoiler

A nifty tutorial has been created on the Github Wiki to help those wishing to either get into modding The Sims 4 or to begin utilizing S4CL, you may find it here

 

Change-Log:

Spoiler

The changelog is kept up to date and is located here

Edited by ColonolNutty


What's New in Version 2.0   See changelog

Released

# Important
- Changed the default location of where the `mod_data` folder is created to `The Sims 4/mod_data` instead of `The Sims 4/Mods/mod_data` (This may break mods that were relying on the `mod_data` folder to be in the Mods folder specifically!)

## What do I have to do?
- Very Simple. You just have to move `The Sims 4/Mods/mod_data` up a folder to `The Sims 4/mod_data` and overwrite all, if it asks you to.
- This only applies to the `mod_data` folder! Any package or ts4script files will continue to be placed under `The Sims 4/Mods`!

# Changes
## New
- New DTOs (Data Transfer Objects)
  - `CommonOutfit`, this can be used to store information related to the outfit of a Sim.
- New enums:
  - `CommonBodySlot` - This can be used in place of BodyType.
  - `CommonRegionId` - A collection of identifiers for Regions.
- Scarecrow Support:
  - New Sim Types available for Scarecrows
  - New `CommonOccultType` value `SCARECROW`
  - New functions added for checking if Sims are scarecrows as well as adding and removing the Scarecrow occult to/from Sims.
  - Updated the `s4clib.add_occult` and `s4clib.remove_occult` commands to add/remove Scarecrow.
- New Utilities:
  - `CommonSimSpellUtils` - A utility for manipulating Spells and also the spell book of Sims.
    - Commands are now available for adding and removing spells.
  - `CommonSimBucksUtils` - A utility for manipulating various bucks types of Sims, such as perk points, credits, spell points, life points, etc.
    - Commands are now available for modifying the number of perk points, spell points, etc. of Sims.
  - `CommonSimUnlockUtils` - A utility used for manipulating unlocks of Sims.
  - `CommonSimDeathUtils` - Various utilities for manipulating the death/life of Sims.
    - Commands are now available for killing and reviving Sims.
    - When killing Sims via the console commands (Particularly via Murphy Bed, Cow Plant, or Vending Machine), appropriate objects will now be spawned to kill them with. (Killing them with a murphy bed will spawn a murphy bed so they can kill themselves with it)
      - These objects should despawn automatically after one Sim hour.
- New Events:
  - Sim Died
  - Sim Revived
  - Sim Despawned
- New Commands:
  - Advancing Time. `s4clib.advance_time`
- New Localized Strings:
  - Sim Cannot Reach Sim
  - Sim Already Has This Trait
  - Sim Does Not Have This Trait
  - Not Implemented

## Updates:
- Updated how `CommonAgeUtils.get_total_days_to_age_up` functions for the High School Years patch.
- Renamed `CommonFundType` to `CommonFundsSource`. `CommonFundType` is now obsolete, please use `CommonFundsSource`.
- Added new keyword argument `return_type` to various functions for specifying what the expected returned type should be, this can be useful to get PyCharm Type Hinting to not complain at you so much. It serves no functional aspect in the code however, simply used for type hinting.
- Many functions within `CommonFunctionUtils` will now accept additional types `CommonTestResult` and `CommonExecutionResult` to make the type hinting in PyCharm happy.
- Fixed a bug with the `CommonCASUtils.detach_cas_parts_from_all_outfits_of_sim` where it was not detaching CAS Parts in some cases.
- Fixed a bug with the `CommonCASUtils.attach_cas_parts_to_all_outfits_of_sim` where it was not attaching CAS Parts in some cases.
- Fixed an error that could occur within `CommonItemQueryRegistry` after enabling the verbose log and trying to query for items.
- Updated a few places to use the new `CommonBodySlot` enum.
- Added a function to `CommonOccultUtils` for quickly determining if the Occult Type of a Sim or an Occult Type utilize a full body outfit to change their appearance, such as Skeletons (Skeleton body), Robots (Robot Body Frame), and Scarecrows (Scarecrow Body)
- When the witch occult is removed via the `remove_witch_occult` function, witch spells, witch perks, and witch perk points are also removed
- When werewolf occult is removed via the `remove_werewolf_occult` function, werewolf perks and werewolf perk points are removed.
- When vampire occult is removed via the `remove_vampire_occult` function, vampire weakness and power perks and perk points are removed.
- New functions for retrieving the Current Region, checking the Current Region, and loading Regions by GUIDs. `CommonLocationUtils`
- New function for converting hex32 values to strings while keeping any leading or trailing zeros. `CommonTextUtils`
- New function for truncating decimal values by a number of places for string display. `CommonTextUtils`
- New function for converting seconds to milliseconds. `CommonTimeUtils`
- Added functions to `CommonStopWatch` to retrieve its time in milliseconds rather than seconds.
- Added functions to retrieve and set the Sexual Orientation of Sims (Is Exploring Sexuality, Is Interested In Romance/Woohoo With)
- Added a few functions for checking permissions of Sims for various vanilla actions, such as changing to nude, being able to have romantic relationships, and being able to start pregnancies.
- Added functions to remove interactions from the Terrain or from the Ocean. `CommonObjectInteractionUtils`
- Updated `has_buff`, `has_any_buffs`, and `has_all_buffs` to better handle `SimInfoBaseWrapper`
- Updated `has_trait`, `has_any_traits`, and `has_all_traits` to better handle `SimInfoBaseWrapper`
- S4CL will now create or assign a bassinet to Baby Sims spawned via the `CommonSimSpawnUtils.spawn_sim` function.
- Changed `get_romance_relationship_track` and `get_friendship_relationship_track` into class methods instead of static methods.
- `CommonRelationshipUtils.get_romance_level` and `CommonRelationshipUtils.get_friendship_level` will now return 0.0 instead of -1.0 when romance/friendship tracks are not found between the Sims.
- Increased the performance of the `has_trait`, `has_any_traits`, `has_all_traits`, `has_buff`, `has_any_buffs`, and `has_all_buffs` functions of `CommonTraitUtils` and `CommonBuffUtils`
- Added a way to see times between logs for vanilla logging. This can help determine interaction performance.
- The time taken by interactions is now logged in milliseconds instead of seconds for an easier time distinguishing how long functions take.
- In all places where we were logging an amount of seconds, it is now logged in milliseconds instead.
  - This applies to interactions, as well as the query system.
- Whenever a mod registers their logs the first time, their mod versions will now be logged to their respective log files for easy reference.
- Reordered many of the inherited Generic classes by putting the Generic inheritance at the end of the inheritance list, this will hopefully let the PyCharm Type Hinting be less confused about it.
- Updated the S4CL phone icon to match how other phone icons look.

  • Like 8
  • Thanks 8
  • Haha 1
  • Agree 1
  • Merry Christmas! 1
  • Yes! 1

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

CrowleyAstray

   11 of 11 members found this review helpful 11 / 11 members

I had no problems with this at all - honestly, the only reason I write this review is to counteract the 1-star, as I feel like that is a troll account!

  • Like 1
Link to review
SickBastard81

   4 of 4 members found this review helpful 4 / 4 members

This mod is essential, I really like how easy it is to use. ColNutty made a rock-solid mod.

  • Like 1
Link to review
Krys1379

   2 of 2 members found this review helpful 2 / 2 members

I was bummed when I couldn't find this. I enjoy playing with this mod. Game isn't the same without it. Thanks for all your hard work keeping this mod going!

  • Like 1
Link to review
Flaxz

   3 of 4 members found this review helpful 3 / 4 members

Just to balance out the 1 star from the troll

  • Like 1
Link to review
mariak1010

   0 of 18 members found this review helpful 0 / 18 members

downloading this mod broke my downloads folder. it won't open anymore.

Response from the author:

Define "broke my downloads folder", because this API does not make any modifications to the game and thus would not "break your downloads folder". Did you mean your mods folder?

  • Confused 3
Link to review
Click here for more!


×
×
  • Create New...