Jump to content

1 Screenshot

About This File

TS4CommunityLib.png.52d77626bd18ecb86125a0809532fa05.png

The Sims 4 Community Library

Overview:

An API, for The Sims 4, used to make creating/writing mods using Python much easier and more accessible. On its own it does only a few debug commands/interactions. Only install this API if you also have a mod installed that requires it! This mod is intended to always be backwards compatible, so it is recommended to always keep it up to date!


Game/Creator:  The Sims 4 [EA]
Modder: ColonolNutty - Documentation - Github Wiki - Discord (Pre Release Builds Available There)
Language: English
Game Version:  1.108.349.1020 (Lovestruck) and above

 

Features:

Spoiler

A Short List Of Current Features (Not all utilities are listed here because they are waaay too numerous!):
For a complete list of features and utilities, check out the documentation at the top of this description!

  • A vast library of Vanilla Tuning identifiers for easy retrieval (Enums)
  • Logging
  • Exception Handling
  • Custom Dialogs
    • Choose Dialogs, Outfit Dialog, Purchase Dialogs, and more!
  • Custom Notifications
  • Custom Interactions
  • Custom Icons
  • Event Handling (Creating, Dispatching, and Listening)
    • Dispatching of Vanilla Events, such as Age Changes, Traits Added/Removed, Buffs Added/Removed, and more!
  • Miscellaneous Utilities
    • Manipulate Sims, Objects,. the Weather, the Terrain, the UI, and many more!
    • Manipulate Sim Voices, Households, Gender Options, Genders, Situation States, Object Repair States,
  • Test Framework
    • Write and run tests (Can be run from within the game)
  • There are a TON more features not listed here! You may see all utilities/classes available to you at the Documentation link at the top of this description!

 

Installation:

Spoiler
  1. Download the API using the links at the bottom of this description
  2. Unpack the archive using your favorite archiving tool.
  3. Drag the files and folders to your The Sims 4 directory. The files will be at `The Sims 4/Mods`. Overwrite All if asked!
  4. Keep in mind the ts4script file MUST be either top level (Directly in the Mods/folder) or one folder deep (Mods/Blah/). Any deeper and it will not work.
    The final paths for the files should be the following:

    The Sims 4/Mods/sims4communitylib.package
    The Sims 4/Mods/sims4communitylib.ts4script

 

FAQ:

Spoiler
  • Q: S4CL is throwing a ton of errors in my game! Can you fix it??
    • A: S4CL can catch errors caused by other mods. It is extremely rare that S4CL itself is the one breaking.
  • Q: Is S4CL compatible with X???
    • A: S4CL is compatible with ALL mods, it is intended to be an extension of The Sims 4 and not replace functionality of it.
  • Q: I don't want to use S4CL because it contains Adult Content!!
    • A: S4CL does not contain any adult content whatsoever. It may be available on Sites that permit Adult Content, however it does contain any adult content itself.

 

Translations:

 

Usage (For Mod Authors):

Spoiler

A nifty tutorial has been created on the Github Wiki to help those wishing to either get into modding The Sims 4 or to begin utilizing S4CL, you may find it here

 

Change-Log:

Spoiler

The changelog is kept up to date and is located here

Edited by ColonolNutty


What's New in Version 1.79   See changelog

Released

- Fixed an issue with the order of command arguments when a command is used with quotations.
- Fixed an issue when setting certain Object States on objects.
- Fixed an issue when checking if an object has a state.
- Added more details when an interaction fails to queue or fails its tests.
- Added `CommonEnqueueResult` to be used as a replacement for `EnqueueResult` (and add more functionality to it too)
- Added new Game Object events
  - Game Object Added To Inventory
  - Game Object Added To Game Object Inventory
  - Initialized
  - Loaded
  - Spawned
  - Pre Deleted
  - Pre Despawned
  - Game Object Pre Removed From Inventory
  - Game Object Pre Removed From Game Object Inventory
- Added new Sim events
  - Game Object Added To Sim Inventory
  - Game Object Pre Removed From Sim Inventory
- Added an alias to the `s4clib.add_object_to_inventory` command called `s4clib.addtosim`
- Added `exclude_values` arguments to many of the enums `get_all` functions.
- Added a function to create objects to `CommonObjectSpawnUtils`.
- Added arguments to specify target actor id and target joint bone name to `CommonVisualEffect`
- Updated the Visual Effect commands to allow specifying target joint bone names.
- Added a function to convert occult types into localized string ids.
- Added new enums `CommonFundType`, `CommonPuddleLiquid`, `CommonPuddleSize`, `CommonSkillEffectiveness`
- Added new strings, one for each occult type.
- `CommonConsoleCommand` can now handle float values.
- Updated the destroy object and schedule object for destruction functions of `CommonObjectSpawnUtils` to better handle objects located in the inventory of the a Sim or an Object. Instead of deleting the entire stack of the same object, they will now properly delete the single instances of the object we intended to destroy.
- The remove all occults function will now remove Ghost and Plant Sim occults.
- The add all occults function will no longer add Robot and Skeleton occult types.
- Moved many of the development centric code to its own script so as not to clutter the main script with it.
- Updated the type hints in `CommonSerializable` so the return types of sub functions is more accurate.
- Added a bunch of new values to `CommonPostureId`
- Added a command to enable all logs registered to S4CL `s4clib.enablealllogs` DO NOT USE THIS COMMAND LIGHTLY!
- Added a function to retrieve the block id in a specific zone.
- Added functions to return the id of the current room a Sim is in as well as whether or not two Sims are in the same room.
- Added a function to the pregnancy utils to determine the Sim that caused another Sim to become pregnant.
- Added a command to check which Sim got a Sim pregnant. `s4clib.print_pregnancy_partner`
- Added new utilities for retrieving the default and current walkstyles of a Sim.

  • Like 9
  • Thanks 9
  • Haha 1
  • Agree 1
  • Merry Christmas! 1
  • Yes! 1

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

CrowleyAstray

   11 of 11 members found this review helpful 11 / 11 members

I had no problems with this at all - honestly, the only reason I write this review is to counteract the 1-star, as I feel like that is a troll account!

  • Like 1
SickBastard81

   4 of 4 members found this review helpful 4 / 4 members

This mod is essential, I really like how easy it is to use. ColNutty made a rock-solid mod.

  • Like 1
Krys1379

   2 of 2 members found this review helpful 2 / 2 members

I was bummed when I couldn't find this. I enjoy playing with this mod. Game isn't the same without it. Thanks for all your hard work keeping this mod going!

  • Like 1
Flaxz

   3 of 4 members found this review helpful 3 / 4 members

Just to balance out the 1 star from the troll

  • Like 1
mariak1010

   0 of 18 members found this review helpful 0 / 18 members

downloading this mod broke my downloads folder. it won't open anymore.

Response from the author:

Define "broke my downloads folder", because this API does not make any modifications to the game and thus would not "break your downloads folder". Did you mean your mods folder?

  • Confused 3


×
×
  • Create New...