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ritualclarity

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Everything posted by ritualclarity

  1. I believe the desire was to control the mods just like all the other mods.. through MO not have Steam dump them into the data folder. The way Steam does it there is little control over the files in MO. Can't work the files like you can when controlled with MO. The video I linked earlier (sorry guess I didn't reply like I thought I did when I read this post earlier.) gives instructions to have MO do the downloading and the file ends up in the Overwrite folder and then a mod can be made out of it.
  2. What the hell ? I submitted this earlier but some reason it didn't upload.. ? I was in a hurry however.. so that might be the case.
  3. Perhaps a thread for each game section with tutorials and hints and tricks to modify the game? Then questions related to modding the game can be posted there. While at it create a thread for the texture,mesh, animation threads tutorials as well. @Anatriax as for creating world content ... Fallout 4 needs some more added content...
  4. Maybe add a cell that can be transported to to obtain all these goodies. A closet or store cell.
  5. I am confident in time it will get there after they address the animation issues. Keep in mind both Fallout 4 and Skryim will be using the new engine. This means that both Fallout modder (fans) and Skyrim modder (fans) that normally wouldn't work on the other game will both be working on their perspective games. This will help advance the modding scene and understanding of the GECK. Breakthroughs on one game will help breakthroughs on another game. Help... in that I am sure there will be some differences like the differences between say Fallout 3 and FAllout NV engines. I agree then need better story driven DLCs and content packs should be included in the base game or during updates if cannot be added to a story. There are many stories that can be made. Each of the companions could have had a back story that could have been fleshed out like Valentine for example.
  6. Then afterwards don't forget to use the Textures that Kendo provides as well and let these overwrite the BNB body that you installed previously. I believe all that will be left is the animation files.
  7. Yes... better late than never. Also you English is good. Better than my attempt at speaking your native language I bet Anyway hope your computer can be repaired quickly and you can start enjoying many of the great mods we have here. Until then feel free to chat up the threads that interest you
  8. I can't do much more than that. If the pages flip links and such I can't help that. I am not going to rewrite the post. Eventually it will be impossible to see where I start and Anatriax ends. Especially when I don't know what is going on enough to properly edit and update the various steps. I haven't even used the install (backed up now) of MO except to test it lightly to see what the differences are. The best option is Anatriax comes through on occasion and sees my feable attempts to point to correction post and updates and edits it (corrects the errors and smooths it over nicely).
  9. All I did is place it below the DynDOLOD. USleep is well below that. However during refreshes I did notice something strange as the links seemed to flip. Then when I refereshed it flipped back.
  10. Made a few minor edits. Posted a link to a post where and update and explanation (support) was given. When you return you will find all my edits and such in the appropriate Color for easy removal as you update the tutorials

    1. Anatriax

      Anatriax

      Thank you, RC. I should be back within the month. 

  11. Added an link to this from the OP to help since there are some changes done.
  12. Welcome FiggleSmurf... Cool name even if it just came up on the fly...
  13. Between Saturday and today there is 254 new members Karma...
  14. Your results will vary depending on the hardware etc. Follow the tutorial.. start the game and play it awhile to be sure all is in order. (nothing loaded out of place etc. ) Since you are using MO once you are sure your base is setup correctly you can then start installing Sexlab modes a few at a time and test in a different profile to be safe (keep the originla setup safe and proper) Extra step would be to copy the entire MO off after setting up the tutorial and verifying that it works properly. Support is pretty much only for the tutorial and if you follow it exactly. This is the reason for me to tell you to install it first and test it. Then if you create a new profile and use Sexlab you can be sure at least your base works properly. I don't believe anything will conflict with this mod (except if you change bodies or armors etc) The base mods, quest mods and such should work provided you don't run into the "personal plugin limit".
  15. Glad to see you made it here... Rock on dude!
  16. Hello Von_Manstein. Hope you enjoy your stay here.
  17. I don't remember seeing any of those errors with the tutorial followed. However I haven't played it extensively. It could be your deviation from the tutorial that caused the error. Have you tried it with the clean following (profile) from the tutorial to see if it is a glitch r/t the tutorial? If you have and the tutorial is fine just check on what you have changed and that has to be the issue. Of course it will be a royal pain in the but to find out what happened by slowly recreating your changes again but once you do you will be able to hopefully figure out how to fix it. (without having to hide files)
  18. At least approach to arrest them and have them pay a fine... part of the game mechanics as it is now.
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