About This File
- This CC is offered completely free
- You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
- I don’t take requests nor commissions
Details:
- Base game compatible
- For young adult and adult femsims
- Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
- Disabled for random sims
- All LODs and morphs
- Polycount: 2020
- 4 color channels and 4 variations
- Will elevate young adults and adults 6 “units” above ground
- Only available in .package format
Defects:
- Patterns will look stretched all around, this is more evident when selecting geometric patterns
- Boots look “all-kinds-of-weird” on CAS, in-game looks fine
- Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
- 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
- Yep this is another version of Thigh High Boots with several twists
- The original is a foot mesh that extends a texture along the leg, this one has leg part modeled that connects to the rest and gives volume, plus a little more detail thanks to the use of a normalmap
- Beside making the mesh I moved the original texture 8-10 pixels down, because the boot and the leg both share the same texture and without this some ‘pixels’ might appear where the footwear ends
- Another solution is to scale down the whole textures, but that reduces quality and requires more time
- The only way to avoid clipping was to model the leg portion using the same vertices and proportions as the infamous MedBod, that means these boots will clip badly on the default body and any other custom mesh
- Because I’m lazy I skipped the version for teens (it would require their own custom mesh, aka start over again instead of just scaling down), maybe next year
Credits:
Original mesh and textures by Electronic Arts